First post, by Slippery Jim
DgVoodoo 2 has been incredible in terms of keeping Swat 3 running on modern versions of Windows so wanted to give a huge thanks for making it.
I am the maker of the Last Resort mod for Swat 3 and hoped to ask Dege a question. I am not sure if Dege owns, or is familiar with Swat 3, but I will be optimistic and ask anyways.
One of the biggest problems we have with the game is colour banding. Even when we replace textures with 24-bit versions and replace the movies with higher resolution versions there is always ugly colour banding as if the game is running in 256 colours. I know the game is supposed to be running in 16-bit colour mode but the colour banding is horrible on modern machines.
Currently I am working on upscaling the movies with AI software but when the movies are run from within the game the colour banding is much worse than when it is played outside the game.
Is there anything that can be done to fix this colour banding issue with dgVoodoo or is this something that can only fixed in the game itself?