First post, by Aebtdom
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For a short while now, I am playing Mechwarrior 2 Orchid Righteous 3D (3Dfx version of the game). Finished both sides of JF and CW. Lots of fun and memories from the good old days, but now in 3Dfx!
And I have modified the game viewdistance to 2Km.
Recently I have discovered that the game also supports 800x600 resolution, there were some decent framedrops making me decide to lower the viewing distance to a respectable 1200meters.
Which makes the game not perfectly smooth, but very playable none the less.
Besides from the known single line gamma issues (looking dim) the game also runs in 60hz, while the settings are put to 120hz. No matter when I change it to 85 or 75, 60hz remains. When starting Tombraider 2 with no Z buffer nor triple buffering, this game runs at 120hz. The same goes for Grand Theft Auto 1.
Is this another known bug? Or is it something else?
P.s.
This version of Mechwarrior is only playable with the Orchid Righteous 3D drivers installed on the 3Dfx Voodoo 1 card.
Builds:
Xp3000+ gf3 ti200 + vd2 SLI 12MB + 768MB + SB live @ WinXP & 98 Dualboot.
P2 350mhz + Diamond Viper V550 + 3Dfx Voodoo 2 12MB + AWE64 + 128MB SDR @ msdos / win98.