VOGONS


First post, by pinGneT

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Hi, I'm stuck getting OpenGL working on my Retro Super Socket 7 Board on Windows 2000 SP4.
I've tried many old videocards and it seems that only nvidia cards have that problem and it seems not related to the type (AGP/PCI - problem exist on both types).
With ATI Cards or 3DFX (Voodoo 3 3000) it is fine and OpenGL is working like it should.
The strangest thing is if I install W9X on the system OpenGL is running fine on my NVIDIA Cards too - Problem exist on Win2k SP4 (only tested with SP4) and WinXP
If I try to run a Game or the Windows 2000 OpenGL Screensaver then the Dialog/Game crashes or with other nvidia driver versions there is no hardware acceleration on the screensaver and games (Quake3 / Half-Life WON) refuses to start (Video Mode not Supported).

On other Systems (Socket A Atlon XP2400+) all cards work fine as expected...

Something to add here: DirectX Acceleration on the problematic system is working as expected...

System specs:
Mainboard: MSI5169 Ver:4
RAM: 2x 256MB PC133
CPU: AMD Athlon K6-2 350MHz

NVIDIA cards tested:
GF4 MX440 AGP
Quadro 400NVS PCI
GF6200 AGP
GF8400 PCI

Hope somebody has some suggestions to solve my problem.

Reply 1 of 3, by lawyerpepper

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Sorry to necro an old thread, but I'm having the same issue:

Asus P5A
ULI AGP drivers (2.13, 2.20 tested)
Windows 2kSP4
256MB RAM
K6-2+ 600

Tested GPUs:
Geforce 2 MX400 (AGP, Elsa Gladiac 511)
Geforce2 MX400 (PCI, eVGA)
Quadro 2 Pro (Dell OEM)
Matrox G400

DirectX works fine, OpenGL crashes (tested with Quake II 3.20 and the OpenGL screensavers) on any of the Geforce cards, both work fine on the G400.

All cards work fine under Win98SE. If anyone has any thoughts, I'm open to suggestions.

Reply 2 of 3, by DEAT

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My somewhat recent experience with my Gigabyte GA-5AX board is that Aladdin V is unusually poor at handling OpenGL on AGP cards - I always wondered what people were complaining about regarding AGP cards and ALi V for years because I never had any issue with Direct3D testing over a broad range of games until I was testing SS7 performance for free and open-source games.

win16.page | Twitch

Reply 3 of 3, by lawyerpepper

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DEAT wrote on Today, 05:38:

My somewhat recent experience with my Gigabyte GA-5AX board is that Aladdin V is unusually poor at handling OpenGL on AGP cards - I always wondered what people were complaining about regarding AGP cards and ALi V for years because I never had any issue with Direct3D testing over a broad range of games until I was testing SS7 performance for free and open-source games.

Does anyone here have working OpenGL on a Win2k/Geforce2 setup? If so, which drivers are you using? I've tried a 23.x, a 30.x, and the 45.23 mentioned earlier with no change. Since Win2k was more professional-use oriented, I'd expected DirectX to be an issue, not OpenGL.

Since both OpenGL and DirectX work on this rig under Win98, I know it's not the hardware.