VOGONS


First post, by DustyShinigami

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Has anyone encountered this or knows of a way to fix it...? I've had this issue happen with two games so far - Gabriel Knight 3 and Quake 2.

Basically, the games install WAY too fast using my virtual CD drive and the CD images, that they either fail with an error during the installation or when trying to load the game. With Quake 2, it's supposed to be around 400MB, but after every install it's only around 100MB. It seems to have problems copying the pak0.pak file. This hasn't been an issue before, so it's only very recently that it's started doing it. I've tried setting the speed of the virtual drive to be 2x, 4x, and 8x, but it still remains too fast. I've tried both CDSlow and Nero DriveSpeed 3.00. The physical CD drive isn't a problem. That gets set to the chosen speed and the game installs perfectly fine.

OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670

Reply 1 of 7, by DustyShinigami

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For Gabriel Knight 3, it isn’t a problem to install from the physical CD and then run the game with the image. It doesn’t complain about the source/paths being wrong. With Quake 2 though, it is an issue. Nothing loads or plays correctly. Especially the redbook audio.

I’ve checked through the files and the registry editor to see if I can change the source/drive letter, but can’t find anything. So I’m not quite sure what to do with this one.

OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670

Reply 2 of 7, by Shagittarius

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I install from a networked drive and haven't seen that issue. Is the Disc mounted directly on the System in question?

Unless the rips are done wrong, or there is some form of copy protection as long as your CD is mounted at the same drive letter it was installed from I do not think there should be these issues normally.

Reply 3 of 7, by zapbuzz

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some things I'd like to know

- operating system
- virtual drive brand and version
- have you verified the disc image if iso 7-zip can do that

Some games require the virtual drive letter to be before any other optical alphabetical address to work

Reply 4 of 7, by NeoG_

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I assume from previous comments you are storing your images on a second drive. Can you make a fresh image directly on the OS drive and use that to install a game? To rule out any shenanigans in the underlying storage

If that works then copy one of the "non working" images from the secondary drive to the OS drive and see if that works

I figure something will pop up during testing. If all fails then the software is probably bugged out and needs to be reinstalled.

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Reply 5 of 7, by DustyShinigami

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Shagittarius wrote on Yesterday, 22:56:

I install from a networked drive and haven't seen that issue. Is the Disc mounted directly on the System in question?

Unless the rips are done wrong, or there is some form of copy protection as long as your CD is mounted at the same drive letter it was installed from I do not think there should be these issues normally.

I networked drive? Like what DaveDDS suggested to me where you use a local network between the retro PC and the main PC? Or is that something different?

Well, to make sure, I re-created the image on my main PC with Imgburn. Everything seems to be in order. I’m also not 100% if the Quake 2 disc has copy protection. I’m not even sure about GK3’s first disc, though I did try CloneCD with that and still had an issue during install.
If I install Quake 2 from the physical CD then the drive letter will be different. And yet with GK3 it doesn’t seem to be an issue; it accepts the mounted image when loading/playing. But for Quake 2’s image, the installer goes far too quickly.

OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670

Reply 6 of 7, by DustyShinigami

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I can’t reply to the other posts yet as I’m about to head to work, so I’ll answer the other questions later.

OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670

Reply 7 of 7, by DustyShinigami

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zapbuzz wrote on Today, 03:41:
some things I'd like to know […]
Show full quote

some things I'd like to know

- operating system
- virtual drive brand and version
- have you verified the disc image if iso 7-zip can do that

Some games require the virtual drive letter to be before any other optical alphabetical address to work

OS: Windows 98 SE.
VD: It's the one from Alcohol 120%. It's listed as an SCSIVAX CD/DVD-ROM
Quake 2 has redbook audio, so it's a BIN and CUE file. Not sure if 7Zip can verify those...?

It's set before the physical CD drive. It's G and the physical, H.

OS: Windows 98 SE
CPU: Slot 1 Pentium III Coppermine 933MHz (SL448)
RAM: Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/128MB Geforce 4 Ti 4200
Motherboard: ABit AB-BE6-II Intel 440BX
Sound Card: Sound Blaster Live Value CT4670