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Hi, thanks for the reply.
DFendX has full support for DOSBox-X for the existing options exposed in D-Fend Reloaded, plus many more (and more to come). There may be less commonly used options in DBX not exposed yet, but if you come across one you would really like to see exposed, please raise it as an issue.
As for converting prof files to conf files - the existing dosbox conf generator does just that (thats how it launches dosbox in the first place), so I am curious as to what is not working so well when you generate a conf from a prof. Are there attributes missing?
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I cannot give you an exact set of settings. But when I tried to import the converted profile from defend reloaded into dosbox game launcher It was not a smooth import. I had to manually adjust a lot of things. Maybe it's the way DBGL is setup with fields not pulling the correct information, I really cannot say. Although your interest is not in making the .prof or .conf files compatible with competing front ends, it is worth making sure the data is converted into the correct format. The profiles are the lifeblood of dosbox.
One thing I have noticed. As much as I have nostalgia for Defend Reloaded. When I used DBGL, some of the standard scalers that are common to dosbox simply work better. I loaded dosbox 0.74-3 into both DBGL & Defend Reloaded. If, for example, you run the tv2x or tv3x scalers in Defend Reloaded - they are a bit too dark and unclear vs if you run them on DBGL. This is using the exact same version of dosbox, but a different launcher. I could not tell you why. It looks a lot better in DGBL than Defend Reloaded. There maybe more examples.
Also, one of the problems with newer front ends, is that they are not pulling up the shaders that are present in the newer dosbox forks subdirectories. Maybe that is because these forks are evolving so much? There are a ton of shaders over on https://github.com/dosbox-staging/dosbox-shaders/tree/master. I think these are the same ones also https://github.com/tyrells/dosbox-svn-shaders … tree/master/crt.
If you can get full support for the innate scalers & full shader support going for Dosbox-x & Dosbox Staging, with Defend Reloaded features, I think you will be the top front end.