Another AV error.
Vogoner's have absolutely no idea what they are missing.
I think I need to spread the word.
Will FSMP use the delay time on incoming sysex commands through the Midi In port?
BTW, you really should change the first post to something more official and informative about this player, like a home post.
Patch[*]=Roland SCVA-8820 Drumsets
If SC-VA is set to SC-55, the Drum patch fallback will not work correctly.
Info: Roland_MS-SoftSynth_GS.ins is exactly 1:1 the same as SCVA-55
If you can define the Bankselmethod = 0/1 behavior in the FSMP manual this would be helpful for future reference.
I'll wait then, and test some more. No "spreading the word" without your permission of course.
Falcosoft wrote:Info: Roland_MS-SoftSynth_GS.ins is exactly 1:1 the same as SCVA-55
Not exactly, just essentially.CM-64 maps are missing from Roland_MS-SoftSynth_GS.
You do not need my 'permission' for anything, You can inform anyone if you want. The more testers the better. That sentence just referred to the actual snapshot.
This transformation fixes World of Xeen CTF when Walking (Footstep variation) and Shooting an Arrow (Acoustic Bass capital) on the same channel.
After the transformation fix, on channel 9, when you shoot an arrow it first changes CC#0 to 0 (capital) and then calls for "Acoustic Bass", like it should be.
Works perfectly with SC-VA.
Using one of the Xeen games or both in Worlds, in the install program select "Roland Canvas/GS" for Music/FX and None for Speech. Run the game, start new a game and immediately fire an arrow without moving. You should hear an arrow sound effect. Then move your characters forward a step or two, then fire a few more arrows.
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