3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Discussion about old graphics cards, monitors and video related things.

Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby infiniteclouds » 2018-5-04 @ 20:15

It won't be until shortly before singularity that a computer can scan an old GPU and print out -- at least schematics -- new ones?


<Hercules> ....DISAPPOINTED!!!
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby vvbee » 2018-5-06 @ 16:57

It may not but you may also take some legal risks with that process.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby RaVeN-05 » 2018-6-08 @ 15:06

interesting 1997 article about early various 3d accelerators in russian (use google translator )
https://www.osp.ru/pcworld/1997/04/157310/
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby RaVeN-05 » 2018-6-15 @ 08:27

There is rumors that there Creative 3D Blaster VLB CT6201 exist.

There is rumors: https://archive.org/stream/ElectronicEn ... 5_djvu.txt
NASCAR Racing planned for Paradise Tasmania 3D

Unlike the other cards, the Tasmania can't
handle perspective-correct texture mapping,
which can result in a less smooth appearance.
Also, Yamaha's list of sofhware supporters is
shorter than Diamond's or Creative Labs'. To
be sure. Papyrus will support the card with
NASCAR Racing, but Domark contributes only
the mediocre Tank Commander. The other
cards each get one of Domark's more
advanced upcoming releases


Fighter Wing on Tasmania rumors
https://www.cbronline.com/news/gemsofts ... 11_3d_chip
http://www.mobygames.com/game/dos/fight ... /cover-art
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby vetz » 2018-6-15 @ 17:13

RaVeN-05 wrote:init3d.zip 960110 INIT3D.EXE v1.10 for 3DBlaster (CT6200 only!)

That is just the initialization program for the card used in your autoexec.bat. You can see it briefly in this video at the 10 second mark: https://youtu.be/c7tTYwNDWlU?t=10s

RaVeN-05 wrote:There is rumors that there Creative 3D Blaster VLB CT6201 exist.

Care to elaborate your sources?

RaVeN-05 wrote:There is rumors: https://archive.org/stream/ElectronicEn ... 5_djvu.txt
NASCAR Racing planned for Paradise Tasmania 3D

Interesting, didn't know about this!



This was very interesting, so I did some research. The text on Mobygames can't be correct as the disc pictured does not come from a hardware manufacturer. According to MobyGames, Aztech New Media Corp was mainly a shareware publisher. According to a Aztech New Media Corp catalog list, Fighter Wing was part of their "Publishers' Pick 10-CD Blue Pack" bundle. If you do a search for the disc ID (AZ-2241) it shows up on Redump. Here it is confirmed it is part of the Publishers' Pick 10-CD Blue Pack.

Also there are no actual products mentioned in the press release of the game supporting the YGV611 chip, nor any information out there that any other consumer card was released with this 3D chip beside the Paradise Tasmania 3D. If I can get hold of the CD version of Fighter Wing, I can inspect the files, but for now this is debunked.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby RaVeN-05 » 2018-6-25 @ 12:36

Well i find links about VLB and post: there is two links one from ebay another is big list on yellow background with all hardware that Creative ever released.

About other things:
https://www.old-games.ru/wiki/Miles_Sound_System (need to translate to english)
in short words, Miles Sound System is set of drivers for dos games so some games on NV1 might sound different:

Dungeon Keeper
Eradicator
Heroes of Might and Magic II
Jagged Alliance
Oddworld: Abe's Oddysee
The Settlers II
WarCraft
WarCraft II

Because these games have NV1 sound drivers:
PCM Drivers :
NVDIG.DIG - NVidia NV1
MIDI Drivers :
NVMPU.MDI - NVidia NV1

http://www.win3x.org/win3board/viewtopi ... 81#p175581

Given the contents of the NV1 archive, the DirectX driver seems to be included in it. Since writing the first message, have you had the time to test it?


http://www.win3x.org/win3board/viewtopi ... =481#p2475 Drivers here

3DSHAPES included viewtopic.php?f=46&t=33495&start=40#p386106
Can someone make video of 3dshapes?
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby vetz » 2018-6-26 @ 17:46

Daytona USA added to NV1 list

This game was previously debunked, but the Japanese retail version and the 3D Multimedia bundled version supports NV1

More info in this thread:
viewtopic.php?f=46&t=38328&p=680582#p680582

Video capture will follow :)
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby derSammler » 2018-7-01 @ 19:06

vetz wrote:S3 Virge (S3D):

[*]Terracide DEMO - S3D support only available in the demo.

May I ask where this info is taken from? The back of the retail box lists native support for S3 (see here). So apparently S3 support was not only present in the demo.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby vetz » 2018-7-01 @ 21:06

derSammler wrote:
vetz wrote:S3 Virge (S3D):

[*]Terracide DEMO - S3D support only available in the demo.

May I ask where this info is taken from? The back of the retail box lists native support for S3 (see here). So apparently S3 support was not only present in the demo.


Mainly this post: viewtopic.php?f=46&t=30017&p=273748&hilit=terracide#p273562
I have also tested both the DEMO and the retail version. In the demo there are visual differences between S3 and Direct3D mode and the game crashes without the proper DLLs. In retail, S3 selection is not possible, only Direct3D.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby leileilol » 2018-7-01 @ 21:09

Also it's common for boxes to be made long before the game goes gold.
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby derSammler » 2018-7-02 @ 16:26

vetz wrote:In retail, S3 selection is not possible, only Direct3D.

Maybe it's only present in retail version 1.0 and was removed later? Anyone has the Canadian release from which that box is from?

Also it's common for boxes to be made long before the game goes gold.

True, but then such false statements are normally covered by a sticker or something. It is listed as a key feature after all.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby F2bnp » 2018-7-02 @ 16:35

You could be reading a bit too much into that box. It doesn't mention native support for S3D, but rather S3 cards among others. All it could mean is that they've tested cards from these vendors and can vouch that they work with it, using the D3D renderer.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby Putas » 2018-7-05 @ 14:56



Web of algorithmically created content (no matter how nonsensical is the result) and a generic NV1 article not proving any VLB product existed.

I really think you should double check usefulness before you post.
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby RaVeN-05 » 2018-7-13 @ 13:40

http://www.video-drivers.com/drivers/17/17021.htm
Tested on STG1764X-13B and STG2000XB chipsets.


STG1764X-13B???

also help with nv1 video cards please -> viewtopic.php?f=63&t=61185
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Re: 3D Accelerated Games List (non-3Dfx proprietary APIs)

Postby Stiletto » 2018-7-13 @ 20:25

Stiletto wrote:in 2013:

Rendermorphics Reality Lab
---------------------------------
Became Direct3D when Microsoft purchased Rendermorphics in 1995.

Drivers
---------
- 3Dlabs Inc GLINT
- Alliance Promotion series (3210)
- Artist Graphics 3GA
- Cirrus CL-GD547x Mondello (unreleased)
- Creative Labs 3D Blaster (GLINT)
- Matrox Impression Plus/Lite (MGA Athena)
- Matrox Millennium (MGA-2064W)
- Oki Semiconductor (TrianGL?)
- Yamaha YGV611 Rendering Polygon Accelerator (RPA)
Taken all from press releases.

Games / Apps
-----------------
CyberSpeed (demo appears to maybe support 3D Blaster, otherwise likely software render only)
Warhammer: Shadow of the Horned Rat (software render only)
WorldView (1995, Intervista Software) - VRML application (software render only)


Weird I know, but I came across an old webpage that mentioned the Oki TrianGL today: http://www.jch.com/index.htm
you know it's old when they own a three-letter TLD since the 90's!
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do the Fandango!" - Queen

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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby kaiser77_1982 » 2018-9-15 @ 09:57

Amazing thread, I didn't know them. Thanks!!

EDIT> The most photos is down... can you fix it?
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Re: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)

Postby chyron » 2018-10-08 @ 12:56

Hi! Huge deed there you've doing, thanks for it ;)

An offtopic question, but it's related and for nostalgy's sake - and this forum is all about nostalgy and appreciation of old PC technology and software :cool:
Thread is 'not D3D/..' - but is anywhere trustworthy list of old D3D games supporting S3 Virge 325 , preferable 2mb version (playable even if with some errors) ? I suspect trying out in PCEm/derivatives is far from 100% accurate methodology.
And/or for other chipsets like Ati Rages I/II, Virge DX?
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