Reply 540 of 895, by Peixoto
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wrote:Hello Peixoto, I'm having trouble using your injector with Little Big Adventure (LBA). […]
Hello Peixoto, I'm having trouble using your injector with Little Big Adventure (LBA).
* Playing LBA through LbaWin 0.8.1.
* Installed using the EU version of LBA.
* Using the most recent version of your injector (updated 2019-5-22).
* Any combination of injected settings (xBR scaler, looping music, compatibility options, plugged-in gamepad) causes the issues mentioned below.The issues I'm having:
* The entire screen is blacked out from the moment the starting Adeline Software logo appears, up until the main menu (can still hear the music/sound effects of the opening logos/cinematics).
* At the main menu, creating a save file (even naming it "auto", as your new save system recommends) or loading a pre-existing save file immediately results in a hang and CTD.Here is the accompanying error log:
CreateProcessA Hook: 0CreateProcessW Hook: 0Succeeded to create the DirectSound interfacesDesktop 1920x1080OpenAdapter Hook 0DDraw.dll : C:\WINDOWS\SYSTEM32\DDRAW.dllDirectDrawCreate Hook : 0Succeeded to create DirectDrawSucceeded to create Direct3DSucceeded to hook IDirectDraw2::CreateSurfaceSucceeded to hook IDirectDraw::CreateSurfaceSucceeded to hook IDirectDrawSurface::restoreSucceeded to hook IDirect3DDevice::EndSceneSucceeded to hook IDirect3DDevice::AddViewportSucceeded to hook IDirectDraw::EnumDisplayModesSucceeded to hook IDirectDraw::SetDisplayModeSucceeded to hook IDirectDraw2::SetDisplayModeSucceeded to hook IDirect3DViewport::SetViewPortSucceeded to hook IDirect3DViewport::GetViewPortSucceeded to hook IDirect3DViewport::ClearSucceeded to hook IDirect3DDevice::ExecuteSucceeded to hook IDirectDrawSurface::flipSucceeded to hook IDirectDraw::GetDisplayModeSucceeded to hook IDirectDrawSurface::QueryInterfaceSucceeded to hook IDirectDrawSurface::GetPixelFormatSucceeded to hook IDirectDrawSurface::GetSurfaceDescSucceeded to hook IDirectDrawSurface::GetDCSucceeded to hook IDirectDrawSurface::ReleaseDCSucceeded to hook IDirectDrawSurface::GetPaletteSucceeded to hook IDirectDrawSurface::SetPaletteSucceeded to hook IDirectDrawPalette::SetEntriesSucceeded to hook IDirectDrawPalette::GetEntriesSucceeded to hook IDirectDrawSurface::BltfastSucceeded to hook IDirectDraw::SetCooperativeLevelSucceeded to hook IDirectDraw2::SetCooperativeLevelSo far, so goodCreateFile Hook : 0 <- 0 means no errorCloseHandle Hook : 0 <- 0 means no errorI hope that this is fixable, as playing LbaWin with a gamepad would be great. Thanks for reading.
Your log is incomplete. Post the role thing.
Open scripts\lba with a text aditor and delete these lines:
logerr("CreateFile Hook : " InstallHook("LbaCreateFileA", pOpenFileA, "Kernel32.dll", "CreateFileA") " <- 0 means no error")
logerr("CloseHandle Hook : " InstallHook("LbaCloseHandle", pCloseHandle, "Kernel32.dll", "CloseHandle") " <- 0 means no error")
logerr("DeleteFile Hook : " InstallHook("LbaDeleteFile", pDeleteFile, "Kernel32.dll", "DeleteFileA") " <- 0 means no error")
that should solve the hanging, but you will only have the regular save system
Then change
Alt_blt(p1, p2, p3, p4, p5, p6)
to
__Alt_blt(p1, p2, p3, p4, p5, p6)
that should save the black screen
wrote:So, the zooming issue for Tomb Raider 2, 2 Gold, 3, and 3 Gold is still prevalent in this new version. I have the trace file, but this website won't let me upload it. Any other way I can get it to you?
https://1drv.ms/u/s!ApHOE-Ru-xkG5VkiNUkN_3MZd5RI
Try version one. Its the oldest i have
Upload your trace file somewhere else
wrote:...
HyperBlade DPI scaling settings should be handled. Try the latest version, and if it doesn't work post your log
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The Longest Journey (Demo) I could get it to work with forced resolution but ther are problems with the zbuffer and Texts are not upscaled correctly yet, i'll try to fix it on the weekend. DirectX 5
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Thandor: The Invasion The demo has a 16 bit installer and i could not install it
I'll check Battle Isle: The Andosia War and the games on the second post on the weekend