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First post, by smevans526

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In a recent thread, I mentioned that I had a acquired an Apple Quadra. I also acquired a powermac system.

While I have these out, I want to play through the likes of Myst, Riven, Masterpiece Edition and Myst III.

The point is, I don't want to bother putting QuickTime on my windows machine, if a game needs QuickTime, I would rather run the game on Macintosh.

The only QuickTime/Windows game I can think is 1995's Dark Eye. If my memory is correct, it needs QuickTime on Windows.

So, does anyone know of any other Windows games that requires QuickTime?

I am not inquiring about games ported to Macintosh, which adopted QuickTime. For example, I believe that the 11th Hour uses whatever on DOS, but uses QuickTime for its Macintosh Port.

I believe that after Myst III, the Series switched to Bink.

Reply 1 of 11, by lolo799

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There's the You Don't Know Jack game, atleast the french edition has both Windows and Mac versions on the same disc, no idea about the other regional editions.
The X-Files adventure game also has both Win and Mac versions on the same set of discs.

PCMCIA Sound, Storage & Graphics

Reply 3 of 11, by thepirategamerboy12

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Capcom's Fox Hunt is a Windows game that requires QuickTIme, and there is no Mac version. The only other port is PS1. I assume you mean Windows-only games and not ones that also have Mac versions either standalone or on the same disc?

Reply 6 of 11, by smevans526

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I am inquiring about any Win 3.1/9x games that use QuickTime - PPC/Mac version, or not.

I think Quest for Glory V Dragonfire is another example. It used QuickTime for its FMVs. Sure enough, QGV was released on a hybrid CD.

I don't think too many of the Sierra games used QuickTime. Lighthouse Dark Being was a hybrid release, but I don't think that it used QuickTime in Windows.

Reply 7 of 11, by Zup

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"Kama Sutra: Manara". I'm testing it on DOSBox... the requirements says it needs Windows 95, but it works fine in Windows 3.1 (I don't know if Win32s is required). It requires a 256 colour mode (no more, no less) to work.

I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...

I'm selling some stuff!

Reply 8 of 11, by yochenhsieh

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Some of them were usually considered not "games", but anyway...
Win3.1
Star Trek The Next Generation Interactive Technical Manual (playable in dosbox + Win3.1 + Quicktime for Windows 2.1.2 16-bit)
Win9x
Star Trek Captain's Chair# (Needs Quicktime 2.1.2 32-bit)
(All following needs Quicktime 4)
Star Trek Starship Creator#
Star Trek Starship Creator Warp II*#
Star Trek Omnipedia**
Star Trek Encyclopedia**
Star Trek The Next Generation Companion**
Star Trek Deep Space Nine Companion**
Star Trek Hidden Evil#%

*Cannot be played in a VM, and only playable in Win7 and older Windows.
**Can be "played" in a VM, and only playable in English Windows OS.
#Only some quicktime files are required if you want to play in Win7/10.
%Needs dgvoodoo2 for glide 3D rendering.
btw, only Hidden Evil is published by Activision, others were published by Simon&Schuster Interactive (and there were Mac versions).

Reply 10 of 11, by schmatzler

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Safecracker (the one from DreamCatcher Interactive released in 1997) uses QuickTime for the prerendered graphics and it still looks pretty good imho.
Amber: Journeys Beyond uses it too.

Both run on QuickTime version 2.1