First post, by Xelasarg
I'm trying to run Tomb Raider in 3dfx/Glide mode, but performance is abysmal. I remember that I played Tomb Raider some years ago at high cycle rates, and in an old thread from 2006, Great Hierophant says that "Tomb Raider is fluid at 25,000 cycles when in software mode it was choppy regardless of setting."
Now, on my system (Core i5), it runs fluid in SVGA (>100.000 cycles), but extremely choppy in 3dfx (6.000-15.000 cycles ingame, 2000 in start menu). I can't for the life of me figure out why that is. I'm using ykhwong's latest build, but also tried some of his older ones. I've also tried to copy the glide2x.ovl file to the game directory, but to no avail. Am I missing something obvious?
Thanks in advance, guys... 😀
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