dgVoodoo 2 for DirectX 11

General information and assistance with dgVoodoo.

Re: dgVoodoo 2 for DirectX 11

Postby TeddyTheBear » 2019-4-11 @ 05:14

Just saw Microsoft released the DirectX Engineering Specs.
https://github.com/Microsoft/DirectX-Specs
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Re: dgVoodoo 2 for DirectX 11

Postby awgamer » 2019-4-11 @ 09:09

Unless they recently changed it or limited by dgvoodoo somehow, RTSS lets you arbitrarily set the frame rate limit to whatever desired.
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Re: dgVoodoo 2 for DirectX 11

Postby xMrAx » 2019-4-14 @ 03:18

Been playing Enclave recently. It appears that the torch lighting is fixed, but some textures turn black when the torch is in certain positions. (Most noticeable in the sewers in the first level). Not sure if this is related to dgVoodoo or something else.

Also Windows seems to think dgVoodoo is a trojan again with the latest version.

Edit: Found some footage of the original Xbox version and it appears to have a similar issue with the black textures. I figure it is the game then if a console is also showing the same issue.

Edit 2: I've submitted the file to the windows defender team to hopefully get Windows to stop recognizing the file as a false positive.

Edit 3: Just heard back from Microsoft. In the next definition update they will stop flagging dgVoodoo as a trojan.
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Re: dgVoodoo 2 for DirectX 11

Postby KainXVIII » 2019-4-15 @ 22:30

Buggy shadows in Escape from Monkey Island with latest version (even without resolution forcing)..
Monkey4 Screenshot 2019.04.16 - 01.27.58.67.png
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Re: dgVoodoo 2 for DirectX 11

Postby Srtest » 2019-4-16 @ 02:17

Hello.

Using latest wip (switching to the official ver doesn't help), I get this white garbage in Vampire the Masquerade - Redemption (also effecting in-game rendering) whenever I use dgvoodoo. I can get the game to work without it only that some time ago I had much better results with using it and using the driver straight-up doesn't work that good and sometimes not at all. This happens when I use 16 bit texture bit depth because 32 bit doesn't work at all with dgvoodoo.

I'm playing on an AMD R9 380 with driver ver 19.2 and the only thing inside dgvoodoo which helps technically but not really as the framerate is horrible is switching to warp on the driver level. I have tried any config possible and it doesn't change anything about this (including in the amd driver).
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