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Reply 40 of 55, by DerBaum

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This piece of OPL music always stayed in my head. It was the first time i heard speech generated by a sound card.
https://youtu.be/YPNV0BG1R0M?si=ud8-j8AjBwk89VwM&t=60

Today i can understand how different sounds can sound like a voice, but back in the days as a 12 year old i was pretty impressed... Actually i am still impressed...

FCKGW-RHQQ2

Reply 41 of 55, by binarymaster

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Bondi wrote on 2023-11-06, 11:06:
The games I could find that supported this trick. I believe some (all) of them were previously mentioned already. - Sango Fighte […]
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The games I could find that supported this trick. I believe some (all) of them were previously mentioned already.
- Sango Fighter (a new (version?)game from 2010)
- Stunt Driver
- Pinball fantasies
- F-15 Strike Eagle II
EDIT: - Fastdoom mod also supports FX sound via Adlib (with no music in the background, though)

The method itself is described here in all details https://github.com/leonardo-ono/Assembly8086P … dSoundAdlibOpl2

Doom 2D also could use AdLib as DAC for both sound and music (though it's all for digitized sound, they didn't used FM synthesis).

Last edited by Dominus on 2023-11-07, 16:00. Edited 1 time in total.
Reason: removed warez site link

by Stas'M

Reply 42 of 55, by Bondi

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digger wrote on 2023-11-06, 15:17:
Bondi wrote on 2023-11-06, 11:06:
The games I could find that supported this trick. I believe some (all) of them were previously mentioned already. - Sango Fighte […]
Show full quote

The games I could find that supported this trick. I believe some (all) of them were previously mentioned already.
- Sango Fighter (a new (version?)game from 2010)
- Stunt Driver
- Pinball fantasies
- F-15 Strike Eagle II
EDIT: - Fastdoom mod also supports FX sound via Adlib (with no music in the background, though)

The method itself is described here in all details https://github.com/leonardo-ono/Assembly8086P … dSoundAdlibOpl2

Thanks for the list, Bondi. Do you happen to know which of these also supported digital samples combined with FM music, using this method?

This would be an interesting case for viti95 to take a look at, maybe. 🙂

I tried Pinball fantasies and it doesn't combine music and sound effects. It plays mod music at the intro and does only sound effects during gameplay. EDIT: Pinball fantasies actually has an option to enable in-game music. So it does produce music and effects simultaneously.

I don't have the other games installed, but iirc none of them has background music when using Adlib for sound effects.
I can also confirm that Doom2D has Adlib PCM support, as binarymaster mentioned.
Besides I tried Tubular worlds(I liked it very much, btw) and Prince of Persia, it's hard to tell, but my feeling is that they don't actually play PCM sounds, but use usual FM for very basic beeps and boops, like ROTT, Cannon Fodder and many other games.

EDIT2: Another game I found is LHX: Attack Chopper

PCMCIA Sound Cards chart
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Reply 43 of 55, by Bondi

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Found three more games:
- Electro Man (also known as Electro Body)
- Heartlight
- The Adventures of Robbo

I couldn't get the last one running with sound, but that's probably due to my (PCMCIA) setup or a cracked game version. All 3 games come form the same studio and have identical sound setup program. The other two worked fine.

EDIT: Three more candidates, still need to check:
- Space Ace
- Bill & Ted's Excellent Adventure
- Wizardry: Crusaders of the Dark Savant

PCMCIA Sound Cards chart
archive.org: PCMCIA software, manuals, drivers

Reply 44 of 55, by ViTi95

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FastDoom supports sound + digitized music with a single OPL2 chip (ISA and OPLxLPT). The code is all written in C so it's easier to read:

https://github.com/viti95/FastDoom/blob/maste … DOOM/ns_adbfx.c

It's a bit faster on ISA cards, as the OPLxLPT devices require additional writes to the parallel port.

https://www.youtube.com/@viti95

Reply 45 of 55, by digger

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@ViTi95 I assume with "digitized music" you mean tracker music as opposed to FM music?

I'm still wondering whether it would be feasible to combine PCM sound effects with FM music playback, at least on an OPL3, which has twice the number of channels as an OPL2 and also doesn't need long delays between port writes like the OPL2 does.

Reply 47 of 55, by Scali

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ViTi95 wrote on 2023-11-14, 18:38:

Tracker music is more CPU intensive than playing directly raw PCM music, so I ended up using raw PCM music for FastDoom.

Unless GUS 😀

http://scalibq.wordpress.com/just-keeping-it- … ro-programming/

Reply 49 of 55, by Scali

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jtchip wrote on 2023-11-21, 01:21:

Links 386 Pro supports Adlib for PCM sound effects (it does not have music).

Ah yes, good old RealSound.
The original release of Links also has AdLib support, and it plays digital music during the title sequence.

http://scalibq.wordpress.com/just-keeping-it- … ro-programming/

Reply 50 of 55, by Linoleum

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I believe the diskette version of X-Wing does... There is Hardball III also.

#1: Sempron 3000+, 1Gb, HD3650 AGP, SB Audigy 2 ZS
#2: P4 1.8Ghz, 512Mb, Voodoo3 3000, SB Live!
#3: P3 866Mhz, 384Mb, Riva TNT2 AGP, SB Live!
#4: P233 MMX, 64Mb, ATI Rage II+, SB 32
#5: P100, 32Mb , S3 Virge, Sb16 & PicoGus v2.0

Reply 52 of 55, by Gmlb256

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Jetpack supports AdLib for non-digitized sound effects and doesn't have any background music. Certain sound effects still only played thru AdLib when a SB compatible sound card is present, akin to Wolfenstein 3-D and Blake Stone.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 53 of 55, by creepingnet

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I know SCUMM has already been mentioned, but the original VGA Release of The Secret of Monkey Island does this - 1990 - the one with the green text and the purple text-only inventory. Ultima VII parts 1 & 2 also supported sound effects via Adlib as well. Sometimes I'm forced to use that configuration because of the bloody memory management nightmare VooDoo is. I think a lot of Origin and LucasArts releases are like this.

SoMI has a hilarious door close sound on OPL, sounds like someone putting a cork in a bottle: Chef "Stay outta' the kitchen (Boomp)"

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Reply 55 of 55, by Bondi

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Riikcakirds wrote on 2023-12-19, 00:27:

Jurassic Park you can set up Adlib for SFX and SB/MT32/SC for music.

I tried JP, but it unfortunately doesn't actually play PCM sound via Adlib, it uses FM for SFX. If I set SB for SFX it sounds quite differently.

A nice game nevertheless. But the character runs very slowly (on a 486 DX50). Is it supposed to be like that? Same is in DosBox.

PCMCIA Sound Cards chart
archive.org: PCMCIA software, manuals, drivers