digger wrote on 2023-11-06, 15:17:
Bondi wrote on 2023-11-06, 11:06:The games I could find that supported this trick. I believe some (all) of them were previously mentioned already.
- Sango Fighte […]
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The games I could find that supported this trick. I believe some (all) of them were previously mentioned already.
- Sango Fighter (a new (version?)game from 2010)
- Stunt Driver
- Pinball fantasies
- F-15 Strike Eagle II
EDIT: - Fastdoom mod also supports FX sound via Adlib (with no music in the background, though)
The method itself is described here in all details https://github.com/leonardo-ono/Assembly8086P … dSoundAdlibOpl2
Thanks for the list, Bondi. Do you happen to know which of these also supported digital samples combined with FM music, using this method?
This would be an interesting case for viti95 to take a look at, maybe. 🙂
I tried Pinball fantasies and it doesn't combine music and sound effects. It plays mod music at the intro and does only sound effects during gameplay. EDIT: Pinball fantasies actually has an option to enable in-game music. So it does produce music and effects simultaneously.
I don't have the other games installed, but iirc none of them has background music when using Adlib for sound effects.
I can also confirm that Doom2D has Adlib PCM support, as binarymaster mentioned.
Besides I tried Tubular worlds(I liked it very much, btw) and Prince of Persia, it's hard to tell, but my feeling is that they don't actually play PCM sounds, but use usual FM for very basic beeps and boops, like ROTT, Cannon Fodder and many other games.
EDIT2: Another game I found is LHX: Attack Chopper