Reply 340 of 612, by Joseph_Joestar
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BEEN_Nath_58 wrote on 2022-10-26, 11:16:The game supports both Vertex Fog and Table Fog. You can get that in the very first level itself. Using a PC (not mine, @huh2 on DxWnd forums) running Windows 98 and utilising Vertex Fog, it was found that asteroids in the sky disappear into darkness when they are around 10,500 units away. On modern systems, the game always tries to use Table Fog even after it is running on unsupported hardware. The effect is the asteroids at around 10,500 units "get swallowed" instead.
I think I see what you mean. Here's a screenshot from the ATi Radeon 9250:
I noticed that the asteroids get rough, dark patches as they move further away and eventually just disappear into the blackness of space. In comparison, here's how it looks like on the Voodoo3:
Not sure how well you can see it in that screenshot, but the asteroids gradually get darker and then smoothly fade away. Unfortunately, due to the randomness of the game, I couldn't line up an exact comparison.
Now to check what type of fog is used, you will have to open a file probably named wgt95.log, and is probably there after game h […]
Now to check what type of fog is used, you will have to open a file probably named wgt95.log, and is probably there after game has been run once. For example, this is what appears on my Windows 11 and the culprit:
16:00:42 FogTable: 1
16:00:42 FogVertex: 0
The same values appear on both my ATi and Voodoo3 system. So I'm guessing the game doesn't properly detect the absence of table fog and tries to use it anyway?