Sorry for asking the same questions again, and sorry for the long explanations.
Something is still going wrong about playing GLQuake 1 on all my 486-configurations,
so I start to think that eighter my install-procedera or the files I am using is/are wrong...
Meanwhile, I choose to work with the ZIDA Tomato 4DPS (Ver. 1.0), BIOS-Ver. 500A,
with 32 MB RAM and 256 KB L2.
The CPU is an AMD DX5-133 with absolutely no overclocking at this time.
The VGA is still the original 3dfx Voodoo 3 2000 16 MB PCI I used in another topic with a PC-Chips 486-board.
The soundcard is a Creative Soundblaster AWE64, CT4520, ISA.
What I did, and what works pretty fine:
1. Clear new install of Win 98SE
2. Install of the V3 Driver kit: 1.01.02
3. Install of the AWE64-soundcard with the onboard-98SE-drivers
4. Test successfully the hardware with the DirectX-6.1a-tool (onboard in 98SE), including all 3D-tests for the V3 (the rotating cube etc.)
5. Install of Quake 1.06 as shareware (I still do not found the full version anywhere...).
6. Install and test successfully of WinQuake in the Quake-directory in C: (of course, the DOS-version works fine, too).
Winquake remains in the quake-directory before installing glquake (is this so correct?).
Now the problems start here:
7. Tests of two different versions of GLQuake (glq1114.exe and glq1022.exe) are both not successfull 🙁
I choose the installing of the Voodoo-gl-drivers included in glquake.
The desktop-color in Windows (2D) is set to 16 bit (@ 1280x1024 dpi).
I have add to the desktop-shortcut of glquake the string "-width 640 -heigh 480 -nosound -nocdaudio -nonet -nojoy +timedemo demo2".
In all cases starting glquake I see the blue runing bar during the color-adjustments, then the resolution changes (as expected), finally I see the
fullscreen-animation of the 3dfx-logo and...NOTHING HAPPENS ANYMORE (= empty black screen).
A really very frustrating problem...
By the way, I got exactly the same problem some months ago testing a Geforce 2 MX on some other 486-boards using 95/98SE/ME (then deleting the opengl32.dll from
the quake-directory because of not using a Voodoo-VGA).
So, in fact, the same problem occurs using different VGAs on different mainboards and in different Windows-Versions...Very strange...
Can somebody help, please? Thanks alot.
I LOVE CPUs RUNNING IN [GonzoHz]