Reply 40 of 167, by vetz
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Joseph_Joestar wrote on 2023-08-21, 11:26:While I appreciate the sentiment, I would prefer to have some anecdotal reference of Glide having better visuals in a game befor […]
vetz wrote on 2023-08-21, 10:59:Other games to potentially test (I don't know if Glide have any true advantages in these):
While I appreciate the sentiment, I would prefer to have some anecdotal reference of Glide having better visuals in a game before investigating it thoroughly. Many games from the late 90s supported multiple renderers, but Glide wasn't always better or worse. The goal is to find those edge cases where using Glide provides visible benefits and document them via screenshots or videos.
With Diablo 2, it was extremely easy to reproduce the steps that ratfink described, screenshot the results and point out the differences. For Unreal, UT and Deus Ex, I was familiar enough with the games to do that on my own. And for NFS3 and Carmageddon 2, I had already discovered the differences while testing those games for table fog use.
Going through multiple games and looking for differences, without any sort of guidance, would be pretty difficult.
I see your point, and not saying you should test them, but I mentioned them as potential games to check out if anyone wanted to join in.