psaez wrote on 2024-06-20, 10:35:1. After installing DirectX 8.0 it gives me this error: "DirectX Requires DCOM". Is this important? will it generate problems in the future?
Indeed, DCOM95 is an useful update - it's required to run RetroZilla, for instance. Even Windows 98 FE has a separate package.
2. After installing 45.23 drivers for NVIDIA, I can see a new tab in screen properties, it's a dedicated tab for NVIDIA. When I press on it, the OS gives an error, and I need to reboot to be able to access the screen properties menu again. Maybe should I download another older version of the drivers? Which one?
This also happens on my K6-2 and Pentium III systems. Detonator 30.82 should work.
3. 7-zip 9.20 doesn't integrate correctly with the OS. It doesn't allow to associate .zip files with 7-zip, and if I open 7-zip program, the application is not working correctly, can't do anything with it. Which version works correctly with W95?
7-Zip 9.20 requires updated versions of the Visual C++ runtime (msvcrt.dll) and the common controls library (comctl32.dll). Sadly, the required version of the latter file was only distributed with IE 5.
4. Which version of GPUZ CPUZ and PRIME95 do work with windows 95? I downloaded old versions of those programas and none of them do work with W95.
CPU-Z Vintage Edition and Prime95 24.14 work on Windows 95.
5. 3dmark 2001 requires directx 8.1, which is the newest directx version that doesn't give errors on windows 95?
DirectX 8.0a supports Windows 95.
6. I'm using the integrated sound card on the motherboard, and I don't have SFX or MUSIC on a lot of games, like for example DUKE NUKEM 3D. I seems that they are not compatible with the integrated sound card. How can I make sound work in the old games?
Install a compatible sound card or use SBEMU.
Standard Def Steve wrote on 2024-06-21, 18:40:Remember how some of the older Nvidia drivers would say something like "Pentium III with SSE" and display a spinning Nvidia logo in the control panel? So my guess is the 3D driver is probably attempting to use SSE to draw that animation, which Win95 definitely does not support.
I just installed Detonator 45.23 on my Pentium III system with Windows 95. The Control Panel entry crashes even if SSE instructions are enabled with Falcosoft's SSE utility. The issue clearly has nothing to do with SSE - the driver is just broken. By the time it came out, Nvidia had shifted their efforts to Windows NT.
A Tualatin/GeForce rig really is best suited for Win98SE onwards, as others have alluded to.
Any application that doesn't run on Windows 95 will be better off on Windows 2000.
An older driver may work, but Windows 95 will still crash and burn whenever anything else attempts to use or merely check for the presence of SSE.
Programs check for SSE support by running the cpuid instruction and looking at specific flags. HWiNFO does this, yet manages not to "crash and burn" on Windows 95.
Gigabyte GA-8I915P Duo Pro | P4 530J | GF 6600 | 2GiB | 120G HDD | 2k/Vista/10/Debian
MSI MS-5169 | K6-2/350 | TNT2 M64 | 384MiB | 120G HDD | DR-/MS-DOS/NT/2k/XP/Gentoo
Dell Precision M6400 | C2D T9600 | FX 2700M | 16GiB | 128G SSD | 2k/Vista/11/Gentoo