VOGONS


Reply 20 of 29, by soggi

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Robbbert wrote on 2024-11-29, 12:00:

Then, I visited the above blood patches site and applied the patch - this appears to have replaced the original bugs with new bugs (oh well). The main new bug is the game running out of memory when a cutscene is about to start, which wasn't an issue before (only happens in Dosbox - 98SE is fine).

Yes, I also read that Blood seems to be a very buggy game (I don't own a copy myself). There are several unofficial fixes and even builds, take a look at https://www.pcgamingwiki.com/wiki/Blood.

Robbbert wrote on 2024-11-29, 12:00:

Also, the patch invalidates all your game saves - they won't work any more.

This is not Blood specific, game saves often get invalid by updating a game with the latest patch - in most cases this is mentioned in the readme(.txt) and/or the changelog(.txt) of the patch. Personally I always try to add a readme/changelog file to the game patches which I make available on my website under https://soggi.org/misc/3dfx-voodoo-game-patches.htm and https://soggi.org/misc/game-patches.htm.

DustyShinigami wrote on 2024-11-29, 13:12:

That site mentions at the top that if I have the European version, I shouldn’t apply any of those patches.

Yes, I know. Do you? I don't know which version you've got. I forgot to mention it explicitly, sorry.

DustyShinigami wrote on 2024-11-29, 17:31:

...which I didn’t realise before, is that music plays during gameplay. With the CD image file, it doesn’t. And with the actual CD, the game runs perfectly fine. With the CD image - it’s an unresponsive slideshow.

DustyShinigami wrote on 2024-11-29, 18:55:

I’m using Daemon Tools and Alcohol 120%.

Eeeyyy....you didn't say that in the start post, this is very important and obviously the reason of the problems! OK, if the different drive letters aren't the problem, then I guess it's the virtual ODD software in general. DAEMON Tools and Alcohol 120% are Windows programs which are using Windows drivers to provide the virtual ODDs. When you start Blood then it jumps into DOS mode which - I think - occupies all system resources and doesn't have a driver for the virtual ODD. So everything runs really slow because needed stuff gets <1% processor time.

Can somebody confirm or contradict my theory!? At the moment I don't have the possibility to test it myself.

kind regards
soggi

Last edited by soggi on 2024-12-01, 09:07. Edited 1 time in total.

Vintage BIOSes, firmware, drivers, tools, manuals and (3dfx) game patches -> soggi's BIOS & Firmware Page

soggi.org on Twitter - inactive at the moment

Reply 21 of 29, by DustyShinigami

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soggi wrote on 2024-11-30, 04:13:

Yes; I know. Do you? I don't know which version you've got. I forgot to mention it explicitly, sorry.

Yes, I know. It’s the European/UK copy. It says it’s 1.0 when you run the setup wizard to install. 😀

soggi wrote on 2024-11-30, 04:13:
Eeeyyy....you didn't say that in the start post, this is very important and obviously the reason of the problems! OK, if the dif […]
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Eeeyyy....you didn't say that in the start post, this is very important and obviously the reason of the problems! OK, if the different drive letters aren't the problem, then I guess it's the virtual ODD software in general. DAEMON Tools and Alcohol 120% are Windows programs which are using Windows drivers to provide the virtual ODDs. When you start Blood then it jumps into DOS mode which - I think - occupies all system resources and doesn't have a driver for the virtual ODD. So everything runs really slow because needed stuff gets <1% processor time.

Can somebody confirm or contradict my theory!? At the moment I don't have the possibility to test it myself.

kind regards
soggi

Do you mean my original post…? I only discovered the reason for the weird performance yesterday. 😅 Otherwise - fair enough.

Ah-ha. That theory would certainly make sense. But if the drive letters aren’t the problem, what would be the solution? I mean, no CD music plays in GLQuake and WinQuake and those aren’t DOS versions.

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 22 of 29, by DustyShinigami

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At least thanks to another issue I’m trying to investigate, it’s allowed me to disconnect my D drive, so I’ve set my mounted drive to D and my physical CD drive to E.

EDIT: Okay, scratch that. Connecting it back up has set it back to D again. 😕

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 23 of 29, by DustyShinigami

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The problem looks to have been fixed! 😃 I thought I’d already tried it, but I guess not. Unless disconnecting my D drive and reconnecting it kicked something into touch. I loaded the .bin file version of the CD and the music is playing! No weird slowdowns. 😊

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 24 of 29, by soggi

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OK, so the problems were not caused by the virtual ODD software itself (together with DOS mode) rather then just the common drive letter issue!?

kind regards
soggi

Vintage BIOSes, firmware, drivers, tools, manuals and (3dfx) game patches -> soggi's BIOS & Firmware Page

soggi.org on Twitter - inactive at the moment

Reply 25 of 29, by DustyShinigami

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soggi wrote on 2024-12-01, 09:09:

OK, so the problems were not caused by the virtual ODD software itself (together with DOS mode) rather then just the common drive letter issue!?

kind regards
soggi

I think it was more to do with the image file type. I’d been using .mds and .iso previously, but I re-created it as a .bin image and that seemed to do the trick.

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 26 of 29, by soggi

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OK, yeah...BIN/CUE seems to be the best/most compatible variant of creating images.

kind regards
soggi

Vintage BIOSes, firmware, drivers, tools, manuals and (3dfx) game patches -> soggi's BIOS & Firmware Page

soggi.org on Twitter - inactive at the moment

Reply 27 of 29, by DustyShinigami

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Sadly, it’s not doing much for Quake though. 😕 I’ve tried .mds, .bin, .cue, .iso (I think), and .ccd (image/sub)…? Still don’t get any music. I even tried re-installing the game in DOS and re-setting up GLQuake.

OS: Windows 98 SE
CPU: Pentium III Katmai 450MHz (SL35D)/Pentium III Coppermine 933MHz (SL448)
RAM: SK Hynix 128MB 100MHz/Kingston 256MB 133MHz
GPU: Nvidia 16MB Riva TNT/Geforce 128MB 4 MX 440
Motherboard: MSI-6156/Abit BE6-II

Reply 28 of 29, by Robbbert

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soggi wrote on 2024-11-30, 04:13:
Robbbert wrote on 2024-11-29, 12:00:

Then, I visited the above blood patches site and applied the patch - this appears to have replaced the original bugs with new bugs (oh well). The main new bug is the game running out of memory when a cutscene is about to start, which wasn't an issue before (only happens in Dosbox - 98SE is fine).

Yes, I also read that Blood seems to be a very buggy game (I don't own a copy myself).

If you're interested, my list of bugs and other Blood info: http://messui.polygonal-moogle.com/cheats/341.html

Reply 29 of 29, by soggi

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I had a look on it (read the very most of it), good work. 😀

kind regards
soggi

Vintage BIOSes, firmware, drivers, tools, manuals and (3dfx) game patches -> soggi's BIOS & Firmware Page

soggi.org on Twitter - inactive at the moment