Reply 20 of 35, by megatron-uk
I still think the hate for Virge is misplaced - S3 were at the front of the pack for an all in one, 2d/3d, mass market design.... it's just that they were wide of the mark in terms of what features they thought were going to be needed.
Look at what came before... you had wireframe and flat shaded polys, often very low poly counts, minimal support for textures etc. in a way it mirrored very much the Unix workstation market. They probably never imagined the 3d gaming demand to take off as quickly (or be as feature demanding) as it did.
I say this as someone who bought a Diamond Stealth 3d 2000 when it was released and was largely happy with it. For the first couple of years it was still being used largely in dos, where it was arguably one of the best cards you could have.
It's often easy to look back in hindsight and identity why things failed, but it still wasn't clear at the time of 95/96 that 3d texture mapped games were the way the entire industry was heading. In some respects it would have been great if it wasn't (a lot of the late 90s and early 2000s games look absolutely dreadful compared to the 2d pixel art that came before).
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