rmay635703 wrote on 2024-12-23, 17:03:
The Last Half of Darkness Part 1 and 2, too? I think they use EGA.
Part 1 was available as shareware.
Re: Covox speech thingy!!!
Re: DSS / Covox Speech Thing exclusive games
Or how about Panic in Cobra City: Cobra Mission? To, um, test monitor geometry? :D
Info: Re: Timeline of MS-DOS for NEC PC98 and more
(Just kidding. There's an actual test program here: Re: XT video test)
The Colony supports various graphics modes, too, including Olivetti/AT&T 640x400 mono mode.
Zeliard uses 640x200 resolution mode, I think. Like PC-88.
Secret of Monkey Island 2 uses 640x200 mode, too, along with dithering. It's close to MCGA version in 256c.
MS Flight Simulator 4 has EGA/VGA support (v3 was 'like flying on rails').
Star Trek: The Rebel Universe supports EGA.
It's icon driven and rather pixelated, so maybe a good monitor test.
Atari ST version has higher end graphics, perhaps .
The games Star Trek: 25th Anniversary and Judgment Rites support EGA, too.
Visually impressive are Death Knights of Krynn and La Aventura Espacial, I think.
Re: MCGA Games (PC/DOS) - LCD vs CRT
Re: MCGA Games (PC/DOS) - LCD vs CRT
Prince of Persia supports EGA.
Commander Keen series uses EGA, too.
That Hi-Tech Mega Man "port" for DOS is said to support EGA, besides CGA.
Edit: There are also lesser known games such as The Terminator, Test Drive, RAPCON: Military Air Traffic Control Simulator,
Star Flight 1 and 2, Teenage Queen, Poker Relay (9 Poker), Street Rod, The Adventures of Captain Comic,
Wizardry VI: Bane of the Cosmic Forge, Cosmo's Cosmic Adventure, Sky Roads and Kosmonaut
Edit: Also worth checking out is this thread over here: The year is 1990 and you still have a PC/XT and can't upgrade. Which games are you playing?
It's not about EGA games per se, but many interesting titles listed are from the days of EGA.
So maybe one or two titles may ring a bell.
Another interesting thing thst comes to mind might be the topic of liminal spaces.
There are early 3D games which do provide this specific atmosphere.
Real reason why old computer-generated virtual worlds are so fascinating
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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