**********************************************
RReady Alpha January 03, 2025 (Untested Alpha Release)
**********************************************
https://nirvtek.com/downloads/RReady.Alpha.20250103.001.7z
MD5: 863a01108132a9ceaf5a03a7f85067c4
MD5: 5e5e8967fcf5a7e3681f1cd08b6b2d47
- Ups Speedy3D VRAM limit to 16 MB from 4 MB (Speedy3D hardware limit. Note RRedline has access to a full 128 MB thanks to higher level abstraction). The MiroV1k.VBI BIOS needs to be used.
- Includes previous fixes:
- Corrects OpenGL glsl shader "error C7011: implicit cast from "uint" to "int'" error
- 60 fps Frame Generation/interpolation supported for Gr*nd Pr*x L*egends and "Die by the Sword." Note GPL will have to be run at default resolution/4:3 (fill screen aspect) aspect as the game has a mouse lock. Higher resolutions can be selected from within the game, Your GPU's internal aspect ratio controls from its control panel should be used for aspect ratio selection. "Die by the Sword" can be upscaled without issue.
- Fixes Eur*figher 2000+ texture corruption when switching between menu and active mission. This was caused by the game writing to 8 MB of VRAM and choosing textures within the 4 MB range. Rounding write addresses modulo 4 MB, effectively restricting writes to the first 4 MB for this game, corrects the issue.[Update] This issue is fixed with 16 MB of VRAM as well. The previous fix is unnecessary,
- Whiplash minor fixes.
This release won't go into testing (and then on to to a store release) for at least another week.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda