Hi everyone, please accept one more EAX/Creative fan here! Joseph and others have already helped/encouraged me on adding a X-Fi Xtreme Gamer card to my SFF XP build and it has opened a whole new world for me to explore as I'm coming, like probably many others, from using back in the golden days the integrated motherboard audio and meh speakers (my only dedicated card ever was an Awe64).
I've been slowly experiencing all this (sadly not much free time lately) and I just wanted to give my first impressions:
- I love positional audio, and CMSS-3D is a decent implementation. On modern builds I've tinkered with alternatives like Razer Surround, Dolby Headphones, etc, but I feel they force too much the positional audio, stressing my ear channels. CMSS-3D is subtler but then gentler.
- EAX effects are very welcomed, on games I know by heart having that extra layer of realism really adds to the experience. Once you're used to the reverb on rooms and the sound of steps over different materials, going back to playing without them make the experience very sterile.
- But this card has also shown me a audiophile side of gaming I had never imagined. Having always used bad quality soundcards I assumed gaming sound didn't deserve any better, but oh boy sound quality on games vary as much from titlte to tile as it does on music albums. From DOS games that use MOD or CD music to more modern ones with high quality music tracks and sound effects, I'm totally rediscovering the sound of many games. I've used a pair of Creative Gigaworks T40 for more than 12 years and I'm simply amazed of how they sound now. And never being a fan of using headphones for gaming, I happen to have one Audiotechnica M70x, with a pretty plain response, and pairing them with this soundcard is a match made in heaven. Sound quality and lack of background noise have probably surprised me even more than EAX effects and positional audio, but the combination of everything is something I didn't expect before buying this card.
One of the games I wanted to try was the Quake3 build with A3D support, and it worked but with completely distorted effects. Think of random doppler effects and extreme reverbs. Then I tried Unreal Tournament 99 and had the same experience. I spent some days trying to understand, until I saw the post on this thread about NFS4 and the distortion when passing under a bridge, and that's exactly the kind of effect I'm talking about. So that problem with old games and WDM drivers on Windows 98 is sadly also happening on XP and X-Fi drivers. In Unreal Tournament 99 at least applying the EAX patches the problem is solved, although now I'd like to compare the quality of both implementations. This hobby is a learning adventure that never ends. At least now that I have finally found the answer, I can focus on enjoying more modern games.