Mass Effect
I've settled on Liara and Tali as the rest of my party since I'm playing as a Soldier; this seems to give me a good spread of abilities, and I remember liking Tali in the sequels.
Combat can be a little difficult even on the normal difficulty level. It's fine for most fights, but then you get wrecked during a tougher fight and have to command your companions around. I would normally be fine with this, as I like a challenge, but it sometimes feels like babysitting dumb AI (why do your companions just stand out in the open, in what is basically a cover shooter?). The interface for controlling your party during combat is also a bit of a mess; it really needs a nice "tactical" overhead view like in Dragon Age: Origins. I guess my only other complaint so far is that loot is extremely boring and also tedious to handle, thanks to the interface, which I am guessing was designed with Xbox 360 controllers and a TV in mind.
Otherwise, I really like this! It's a cool mystery, there is some degree of exploration with the surprisingly large (but mostly linear) action segments, and it's a damned shame they dropped the Mako driving stuff in the sequels, because it really adds something to this game even with the touchy controls. The Renegade dialogue options are also a lot of fun, though not as good as they would become ME2.
Disco Elysium
This is normally not my kind of game, but it was sitting in my Steam library and I gave it a shot. Three hours later, I was hooked. This is basically an adventure game with heavy RPG elements, sort of like a Quest for Glory game with the combat system replaced with a dialogue system. You are a police detective who wakes up with a hangover and a case of total amnesia, which sounds lame, but works great in this game since you basically define your character as you play. You can choose one of three "classes" to start (either intelligent, sensitive, or physical), or can design your own character; having said that, you are basically just choosing your stats and abilities for a fixed protagonist.
The game plays a lot like an isometric adventure game, sort of like Sanitarium or maybe closer to Planescape: Torment, since your character actually has stats that are used to determine what you can and cannot do. You go around tracking down leads, examining the environment looking for clues, and interrogating people. You earn experience points for accomplishing stuff, which you can spend on your stats and abilities. The game has two two types of skill checks: white checks can be retried if failed, while red checks cannot. Sometimes failing a check will actually still make progress, but if not you can go explore and play through the many side quests to earn experience to improve your skills. It's a pretty cool system that I think would be awesome in a serious horror game, for instance.
And that brings me to my biggest issue with the game. The writing is overall very good, the world is interesting and unique, and the plot is interesting. However, there is also a lot of cringeworthy writing in the game. In fact, the game starts with a completely embarrassing bit of dialogue between you and your "ancient reptilian brain" that feels like something written by a teenager trying to sound quirky and deep. It is so bad, that it nearly turned me off from even playing the game, which is a shame because the rest of the game (so far) is really nothing like that.