VOGONS


Reply 40 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Here are the VESA modes supported by the X850XT PCIe as reported by PCPBENCH:

The attachment X850XT-PCIE-cropped.jpg is no longer available

Edit:
ATI X1900XT shows the same exact for VESA and Quake gets 213.1fps at 1280x1024 but PCPBENCH is all jacked up with the error message in the upper left hand corner that says:
Domain error in acos.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 41 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

BFG GTX 285 - does not speed up but works.

The attachment BFG GTX 285-cropped.jpg is no longer available

6800GT - Quake will not load after applied
Quadro FX 4500 - Same VBE modes. Fastest in PCPBENCH so far at 640x480 (mode 101) at 885.3fps. Second fastest in Quake at 1280x1024 at 201.3fps

The attachment 6800GT-PCIE-cropped.jpg is no longer available

Going to test a few more cards - any specific requests?

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 42 of 56, by Ringding

User metadata
Rank Member
Rank
Member
cyclone3d wrote on 2025-02-21, 02:41:

Anybody know how to get a .cfg file to set vsync off?

The whole file looks like console commands but vid_wait 0 doesn't work.

You should be able to use autoexec.cfg

Reply 43 of 56, by Falcosoft

User metadata
Rank l33t
Rank
l33t
cyclone3d wrote on 2025-02-21, 02:41:

Anybody know how to get a .cfg file to set vsync off?

The whole file looks like console commands but vid_wait 0 doesn't work.

Use vid_nopageflip 1 instead of vid_wait 0.
Vid_wait 0 setting is not preserved unlike vid_nopageflip 1. While vid_nopageflip 1 also sets vid_wait to 0 by default (thus disabling V-sync), it also prevents hardware page flipping. Applying vid_nopageflip 1 results in less of a video hardware test, since overall performance depends more on system CPU/Memory speed than video hardware speed.
More info:
Re: Old+Modern videocards pure DOS performance- which one is fastest?, need your numbers + analysis, 320x200 to 1600x1200!

Website, Facebook, Youtube
Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper

Reply 44 of 56, by zyzzle

User metadata
Rank Member
Rank
Member

I suspect if you were to connect a 16x9 display, other VESA resolutions like 1920x1080 would magically appear. For 4x3 monitors, those listing of resolutions are impressive. Quadro FX 4500 even supports the vaulted, rarified 4x3 resolution of 2048x1536.

Try RayeR's VESATEST, ver. 1.47, which I've attached, for raw bankswitched and LFB testing. This gives VRAM-->RAM raw speed in mb/sec for a user specified mode, eg. 0x101 or 0x151 (for your 2048x1536x32bpp mode!). This may also enable MTRRs for testing. The difference in memory transfer rate is orders of magnitude faster with write-cache combining enabled.

Reply 45 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Thanks. Going to try that now with the Quadro FX 4500.
Was going to do some more testing last night but then the system would not post at all.. or rather, it was giving me weird video BIOS codes, one of which was no video card and the other was something to possibly do with console output.

Tried probably 10 different video cards, resetting the BIOS multiple times, using BIOS flashback to blindly reflash the BIOS, reseated the CPU and RAM, tried an 8700k CPU and maybe a couple other things I may have forgotten with no change.
Seems like that board gave up the ghost. UGGGHHHHHH. I may try messing with it again another time but I am not holding out any hope of it ever POSTing again.

Ended up locating my ASUS Z390 WS Pro board and swapping it out.
Have not done any testing other than verifying it boots and has the same control over the CPU multiplier as the other board.
The really nice thing about the workstation boards is that you can control each CPU core being disabled or enabled.

Edit: Actually, on the x299 board you can control each core separately. On the Z390 workstation board I can only control the number of cores enabled.
/Edit

Also, on the one card I used to POST test, I ran PCPBENCH / modes hooked up to a DELL U2410 monitor (1920x1200 support)
With analog video, the modes did not change even though this is a 16x9 monitor.
With digital video (DVI-D), there were a lot less modes listed - only went up to 1280x1024.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 46 of 56, by zyzzle

User metadata
Rank Member
Rank
Member
cyclone3d wrote on 2025-02-22, 22:15:
Thanks. Going to try that now with the Quadro FX 4500. Was going to do some more testing last night but then the system would no […]
Show full quote

Thanks. Going to try that now with the Quadro FX 4500.
Was going to do some more testing last night but then the system would not post at all.. or rather, it was giving me weird video BIOS codes, one of which was no video card and the other was something to possibly do with console output.

Tried probably 10 different video cards, resetting the BIOS multiple times, using BIOS flashback to blindly reflash the BIOS, reseated the CPU and RAM, tried an 8700k CPU and maybe a couple other things I may have forgotten with no change.
Seems like that board gave up the ghost. UGGGHHHHHH. I may try messing with it again another time but I am not holding out any hope of it ever POSTing again.

Seems quite sad that a little testing apparently fried your board. That's highly unfortunate.

The reason I had posted about possible 16x9 VESA modes appearing is that some cards' resolution tables (listing of VESA modes) dynamically changes based upon type (either 4x3 or 16x9) monitor displayed. It is rare, but some cards support this dynamic possibility.

Reply 47 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Gotcha. Did not know that some cards would give different VESA modes based on aspect ratio.

In any case, the board that died I think just died. Either that or the last card I put in it fried it. Going to test that specific card with a junk board and will probably start doing the same with other cards. A card really shouldn't be able to fry a board as protection circuitry should kick in but who knows.

As for the WS Z390 Pro, it is giving the same exact bench results as the other board so it looks like I am good to go.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 48 of 56, by Falcosoft

User metadata
Rank l33t
Rank
l33t
zyzzle wrote:

...
The reason I had posted about possible 16x9 VESA modes appearing is that some cards' resolution tables (listing of VESA modes) dynamically changes based upon type (either 4x3 or 16x9) monitor displayed. It is rare, but some cards support this dynamic possibility.

Newer Nvidia cards and even Intel HD 4000 do something similar namely insert the native resolution of the display to the list of supported VESA resolutions.
But only the native resolution is inserted no other 16x9 or 16x10 resolutions.

Website, Facebook, Youtube
Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper

Reply 49 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Vesatest - here are some results with LFB modes:

X850XT
1920x1440 - 101fps - 1073MB/s
1600x1200 - 146fps - 1073MB/s

Quadro FX 4500
2048x1536 - 204fps - 2454MB/s

Quadro FX 5500
2048x1536 - 203fps - 2439MB/s

PCX5900
2948x1536 - 18fps - 216MB/s
Same with vesatest mttrwc
without using mtrrlfbe or mttrwc
6fps - 75MB/s

Last edited by cyclone3d on 2025-02-23, 06:47. Edited 1 time in total.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 50 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Anybody know the newest video card that lacks idle clocks / runs at a steady clock no matter the load?

Newer video cards seem to be really really slow for DOS and my guess is it at least in part due to them clocking down to almost nothing when not under load.

Or is it also or solely because after a certain point MTRR has no effect even if the motherboard BIOS supports it?

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 51 of 56, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

@ zyzzle
What types of bench results are you getting with your system and with what video card(s).

Also, I have something in the works that may be very useful for VESA stuff. I'll post back here probably tomorrow evening about it if I have time.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 52 of 56, by zyzzle

User metadata
Rank Member
Rank
Member
cyclone3d wrote on 2025-03-04, 03:56:

@ zyzzle
What types of bench results are you getting with your system and with what video card(s).

Also, I have something in the works that may be very useful for VESA stuff. I'll post back here probably tomorrow evening about it if I have time.

Sorry for the long delay in replying.

All of the following benchmarks are with the onboard Intel GPU and its vbios, with various CPUs and some with MTRRs enabled, some without:

Quake 1.09 DOS bare metal
i5 3427u CPU @ 800 mhz (using Yang's CPUSPD) and MTRRs enabled onboard Intel GPU
timedemo demo1
640x480: 7.7 sec, 125.2 fps
1024x768: 14.8 sec, 65.3 fps
i5-3427u CPU @ 2.8 Ghz, MTRRs enabled
640x480: 2.3 sec, 413.8 fps
1024x768: 4.5 sec, 216.0 fps
i5-3427u CPU @ 2.8 Ghz, MTRRs *disabled*
640x480: 19.2 sec 49.4 fps
1024x768: 49.2 sec 19.7 fps
timedemo demo2
i5-3427u CPU @ 2.8 Ghz, MTRRs enabled
640x480: 2.1 sec, 479.7 fps
1024x768 3.8 sec, 260.1 fps
timedemo demo3
640x480: 2.7 sec, 398.2 fps
1024x768: 5.2 sec, 211.7 fps

MTRRs enabled @ 800 mhz is ~3.5x faster than MTRRs *disabled* at 2.8 Ghz @ 1024x768
MTRRs enabled @ 2.8 Ghz is ~11x faster than MTRRs disabled at 2.8 Ghz @ 1024x768

i5-8250 CPU @ 3.4 Ghz, MTRRs disabled (impossible to enable, system freeze)
timedemo demo1
640x480: 24.7 sec, 39.2 fps
1024x768: 61.5 sec, 15.8 fps
1280x1024: 102.1 sec, 9.5 fps

i5-8500 CPU @ 4.1 Ghz, MTRRs disabled (impossible to enable, system freeze)
timedemo demo1
640x480: 20.2 sec 45.7 fps
1024x768: 54.5 sec 17.8 fps

Conclusion: old 3rd Gen. i5 @ 800 mhz (!) is ~4x faster rendering Quake at
1024x768 than an i5 8500 @ *4.1 Ghz* (!!) because MTRRs can be enabled.
Therefore, intel GPU on 7th Gen is shit / broken / useless for VESA.

Quake 2 DOS bare metal v 3.24:
CPU i5-8250u @ 3.4 Ghz, MTRRs disabled (impossible to enable, system freeze)
(in Q2DOS.ini set_r fps=1000 disables v_sync)
Timedemo 1
map demo1.dm2:
640x480 VESA: 5.4 sec, 126.9 fps
1024x768 VESA 12.7 sec, 54.4 fps
1920x1080 VESA: 31.7 sec, 21.7 fps
640x480 Bank switched (VGA-B) 1.6 sec, 418.1 fps
1024x768 Bank switched: 2.9 sec, 234.9 fps

Conclusion: Bankswitched (VGA-B) is ~4x faster than VESA because MTRRs can't be enabled
Question: Is it possible to use BankSwitching in Quake 1 vs. VESA?

The big observation is that there is a HUGE difference between an old i5 3rd gen cpu at 800 mhz with MTRRs enabled verses a Coffee Lake i5-8500 at 4.1 Ghz without MTRRs enabled. It is insane and quite ridiculous than a vastly underclocked 3rd gen with onboard Intel GPU will outperform an overclocked 8th Gen with onboard GPU by a factor of almost 10x just by making it possible to enable the MTRRs on that vastly underclocked 3rd Gen i5!

I also benchmarked Quake 2 DOS, as shown above. There is fortunately a way to use *Bankswitched* video as opposed to VESA in Quake 2. On the i5 system, using bankswitching instead of VESA achieves an increase of 4x in Quake 2 fps in benchmarking. 1920x1080 VESA via onboard GPU @ 3.4 Ghz only achieves ~22 fps, but could probably go well beyond 120 fps if MTRRs could be enabled.

HUGE Question: How does one enable bankswitching mode in the original Quake 1 in DOS? Is it possible?

Looking forward to any VESA tweaks you can cook up.

Reply 53 of 56, by Falcosoft

User metadata
Rank l33t
Rank
l33t
zyzzle wrote on 2025-03-07, 05:31:

...
HUGE Question: How does one enable bankswitching mode in the original Quake 1 in DOS? Is it possible?
Looking forward to any VESA tweaks you can cook up.

As I have written before first you should try vid_nopageflip 1. Restart is required in order vid_nopageflip changes to take effect.
It does not activate VGA "bank switching mode" but disables the usage of multiple video RAM pages in LFB region thus forces usage of system RAM back buffers that can speed up rendering when the performance bottleneck is video RAM writing.
Unfortunately in case of Quake1 the highest available VESA 1.2/Bank switched video mode is 360x480.

BTW, you can also try one of my TSR's MSKVBEF7 that does something similar to vid_nopageflip 1 but it also works with other VESA 2.0 based programs (e.g. Build engine games like DN3D). More Info:
NVIDIA Kepler/Maxwell/Pascal VESA Bios Bug (workaround found)
Originally it was written as a workaround for a specific NVIDIA VESA Bios bug but later it was confirmed to be able to cure other problems, too :
Re: NVIDIA Kepler/Maxwell/Pascal VESA Bios Bug (workaround found)

Website, Facebook, Youtube
Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper

Reply 54 of 56, by zyzzle

User metadata
Rank Member
Rank
Member
Falcosoft wrote on 2025-03-07, 11:00:
As I have written before first you should try vid_nopageflip 1. Restart is required in order vid_nopageflip changes to take eff […]
Show full quote

As I have written before first you should try vid_nopageflip 1. Restart is required in order vid_nopageflip changes to take effect.
It does not activate VGA "bank switching mode" but disables the usage of multiple video RAM pages in LFB region thus forces usage of system RAM back buffers that can speed up rendering when the performance bottleneck is video RAM writing.
Unfortunately in case of Quake1 the highest available VESA 1.2/Bank switched video mode is 360x480.

BTW, you can also try one of my TSR's MSKVBEF7 that does something similar to vid_nopageflip 1 but it also works with other VESA 2.0 based programs (e.g. Build engine games like DN3D). More Info:
NVIDIA Kepler/Maxwell/Pascal VESA Bios Bug (workaround found)
Originally it was written as a workaround for a specific NVIDIA VESA Bios bug but later it was confirmed to be able to cure other problems, too :
Re: NVIDIA Kepler/Maxwell/Pascal VESA Bios Bug (workaround found)

Thank you. So, vid nopageflip 1 and MSKVBEF7 (which I've used with other game and utilities and it eliminates flicker) essentially disable LFB and fall back to VESA 1.2? There is also another similar utility from Ken Silverman called nolfb which disables linear frame buffer. I don't think there is anything specifically in the VESA 1.2 specs which disallow > 360x480 resolutions. They should go all the way up to 1600x1200 and beyond if video card has enough RAM and VESA table is properly defined.

What is Quake 2 for DOS doing to allow its "bankswitching" (VGA-B) at resolutions from 640x480 to 1024x768 in its software rendering? I believe Hexen 2 for DOS allows the same thing. I remember years ago poring over Quake internal documentation and seeming to encounter an option for "backbuffer" video rendering, which was not vid nopageflip 1 but I can't find the reference document now. Not sure if Quake 1.09 introduced this option or not.

I also think write cache combining with enabling MTRRs is, as you said before, a vBIOS limitation, but alas I don't have any "modern" video cards to test on my i5-8500 desktop above.

Last edited by zyzzle on 2025-03-08, 02:39. Edited 1 time in total.

Reply 55 of 56, by Falcosoft

User metadata
Rank l33t
Rank
l33t
zyzzle wrote on 2025-03-08, 02:33:

... Thank you. So, vid nopageflip 1 and MSKVBEF7 (which I've used with other game and utilities and it eliminates flicker) essentially disable LFB and fall back to VESA 1.2? I

No, it does not. What you described is exactly what NoLFB from Ken Silverman does.
Instead MSKVBEF7 still enables LFB but only 1 video page so back buffers cannot be made in video RAM for double/triple buffering, only in system RAM.

I don't think there is anything specifically in the VESA 1.2 specs which disallow > 360x480 resolutions. They should go all the way up to 1600x1200 and beyond if video card has enough RAM and VESA table is properly defined.

Of course not. All VESA resolutions that can be used in LFB mode can also be used in banked mode.
This is only a Quake 1 restriction.

Website, Facebook, Youtube
Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi
VST Midi Driver Midi Mapper

Reply 56 of 56, by zyzzle

User metadata
Rank Member
Rank
Member
Falcosoft wrote on 2025-03-08, 02:38:

No, it does not. What you described is exactly what NoLFB from Ken Silverman does.
Instead MSKVBEF7 still enables LFB but only 1 video page so back buffers cannot be made in video RAM for double/triple buffering, only in system RAM.

OK Thanks again for distinguishing. I'll try them all out, including about 10 other small .com VESA utilities that I have in my utilities folder. (the VESAFIX utility meant to fix 3dfx Voodoo cards has come in very handy in making other games work better with Intel's modern onboard GPU on "modernish" systems).