Reply 2460 of 2838, by sharangad
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BEEN_Nath_58 wrote on 2025-03-04, 06:27:Somehow I never managed to notice this.
It's new.
BEEN_Nath_58 wrote on 2025-03-04, 06:27:The "Failed run 3D hardware acceleration" is coming from RReady itself. I let RReady use the Launch function to play, in which case the game most times (ran 3 out of 20 Launches).
Edit: Not to mention the game will crash anyways on Windows 11 even if RReady init is successful, since EmulateHeap is pulling it from behind... the motive here is to let the init happen correctly and to let the game crash automatically, not at the Redline error
I get that error without dxwnd always and didn't use to after using DxWnd. After windows 11 24h2, I need the dgvooodo dlls [ddraw] in the i76 folder AND dxwnd running to run the game.
[EDIT]
The errors in the RReady log files are how older rredline games allocated memory. They ask for insane amounts of vram and exponentially shrink down the amount they ask for. Later on Rendition added an extension to get the largest amount possible in one fell swoop.
The "failed to initialise 3d hardware" error message pops up when ddraw doesn't work.
[/EDIT]
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda