Pirates Doom
I mentionned it a few times, but I'm having a real blast with it. The difficulty is really the same as regular Doom (not insane, like Blood), which is what I'm after. Not too easy, not too hard. Just laid back. Goold ol' regular Doom.
Well, except the layout and levels are way more imaginative than the old Doom episodes. Imp with pirate hats and pinkies with eye patches, steampunk arachnotrons, all of this is very cute. You almost feel bad killing all of them. They are cussin' around and don't want you on their turf. Nothing personnal, unlike regular deaemons from Hell.
The "Doom cute" (that is, life-like aeshtetics made with Doom assets) is mainly what makes me laugh. But the infighting between cursin' pirate sailors and cute pinkies with eyepatches make me stop sometime to admire the overall absurdity, reinforced by the heavily Monkey Island-esque soundtrack.
One can tell that a lot of effort went into this. level design, textures, sprites, light effects, intermission screens, traps, puzzles, balancing, animations, sound effects, artistic direction, gzdoom scripts, ... And this is massive: 32 levels. Not couting secret levels.
I was playing Pirates Doom II a while ago but had to check the first one. And it's just as good.
It makes me smile a lot while I play, and each time I finish a level I pause a little bit. Let the new level sink in.
No wonder over on moddb someone (not the original author) fixed Pirates Doom to make it work with modern GZDoom. It would be a shame to let this be abandonned.
Anyway, yeah I'm amazed by the Doom community every day.