Reply 280 of 433, by shevalier
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SansPlomb95 wrote on 2025-03-17, 20:50:shevalier wrote on 2025-03-13, 14:49:Joseph_Joestar wrote on 2025-03-13, 11:57:You can actually hear them flying above your head when everything is configured properly.
5.1 audio stream contains enough spatial information for the CMSS3 to work properly.
In games that give coordinates of sound sources via DirectSound or OpenAL - everything is generally fine with this.But CMSS3D does not make use of a multichannel source, it starts straight from a basic stereo feed
And I didn't even talk about stereo
Although stereo processing for headphones is needed, see crossfeed. But X-Fi makes it frankly lousy.
Firstly, the 5+1 mixture itself already contains some spatial information (these are already recorded frequency response predistortions and delays)
Secondly, CMSS3D uses the coordinates of acoustic speakers, the location of which is strictly standardized.
This is enough for a clear effect.
SansPlomb95 wrote on 2025-03-17, 21:10:The last bit is a relevant clue, indeed, so I could we wrong depending on the title
That's why I always recommend Audigi 2 Value SB0400.
And it sounds good, and there is no heresy with switching modes and a bunch of knobs.
And in terms of technology, it’s almost the same as X-Fi.
Sometimes I'm glad that x-fi is dead.
To set it up clearly, to use it you need to be a phd.
And then go into the game’s ini file and look for where to replace “generic device” with “SB1270 Creative X-Fi” - hello Mass Effect 1
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