Reply 2540 of 2838, by sharangad
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tincup wrote on 2025-03-27, 20:52:Quick observations. Carsets seem to play the most significant role in performace. Generally the simpler carsets exhibit negligib […]
Quick observations. Carsets seem to play the most significant role in performace. Generally the simpler carsets exhibit negligible dropoff during formation laps and first corner or two before the pack spreads out. OTOH the whole library of nicely modelled and decaled Pavel cars 1990-2001 (lola1990-95, reyn1996-2000) all suffer a consistent 10-20 FPS dropoff more or less regardless of track: ie mid 40's/ low 50's, with a rare occasional dip into the mid/high30's. But even these sets snap back to 60 pretty soon after it goes green and the cars spread out. Maybe the Reyn99 car suffers a bit more than the others? Tracks *might* contribute about 5 FPS? but then again only with the heavy carsets.
IRL carsets (irl96a-b thru irl99a-b etc.: Pavel/Claudio I beleive): negligible fall off - may be based on the simpler 2k model?
Champcar sets (Blackcat indy05 & indy06, CCWS2k6): much larger ~8mb dats and wonky issues. Even reduced won't always load (or load consistently) some reduced tracks sometimes a save error loading/switching between these cars - and the CTD mentioned before. Also a bigger dropoff to low 30's. But again these aren't true CART era cars.
So right now it looks like carsets have the biggest performance impact pound for pound.
You might be on to something:
Here's Houston with Indy2k08: https://youtu.be/8eVz_2vNuBE
Without physics it runs at a solid 30 fps (60 interpolated) and with physics its like molasses, much worse than 1982cart.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda