Reply 2560 of 2838, by sharangad
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tincup wrote on 2025-03-28, 00:24:You'll find Pavel's reyn1999 and his other carsets/tracks in this link. I found it in a forum thread at ICR2.net - they should r […]
sharangad wrote on 2025-03-27, 21:25:tincup wrote on 2025-03-27, 20:52:EDIT: Probably the worst combo I've seen is reyn1999 + Clevland (7-23-2012 dat); formation lap never above 30s.
Where can I find these? I think the problem with the carset is that there're a lot of cars and they all have to be rendered at high detail.
You'll find Pavel's reyn1999 and his other carsets/tracks in this link. I found it in a forum thread at ICR2.net - they should really sticky it in the forum.
https://drive.google.com/drive/folders/1MjSDl … Nh25495Q6DcZBz1
Also I can confirm this carset is taxing on performance - I had to prune the Draw Ahead number a fair amount to even start in mid 40's, say at Gateway98. Still drivable, but starts are also critical to get through cleanly so FPS are your friend.
The performance issues with high-poly carsets appear to be with the number of polygons being rendered. For instance on the Houston track with 32 cars drawn ahead and 32 behind over 13000 polygons are being rendered. With the game's default setting it's around 4000. If this is dosbox-rendition choking on transforming all those polygons, fixing it will be difficult. If it's RReady, it can probably be fixed.
More testing needs to be done. The RReady thread is busier (has a higher CPU load) with fewer polygons.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda