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Regressive bugs - report them here

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Reply 160 of 168, by mitradis

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In Space Rangers 2 (not HD) planet battles not loading. This game use botch ddraw.dll for space and d3d9.dll for planets. Possible fix it?

In Battle for Middle-earth 1\2\addon have bug (green screen border) with Antialiasing.

Last edited by mitradis on 2025-04-07, 10:34. Edited 3 times in total.

Reply 161 of 168, by Simbiont

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Hello everyone! I found bugs when trying to use ddraw wrapper in Terminus (2000) game.
1) In the menu there are sliders for volume, quality level, mouse sensitivity, etc. With this wrapper, the sliders become transparent in the middle and the bar on which the slider moves disappears.
2) In the game itself, the effect of glare from the sun on the lens. With the wrapper, these sprites lose their transparency and turn into white squares with colored circles inside.

In other wrappers, such as dxwrapper or dxgl, everything works fine. In DdrawCompat I could reproduce the bug after enabling the PalettizedTextures parameter - I assume dgvoodoo2 does the same.

Reply 162 of 168, by mitradis

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Why window mode completely NOT work for some games? This mode completely useless.
https://youtu.be/F8YDLy6Q-4Y

And CnC Tiberium Wars crash on minimize with wrapper, but without can. It needed for LosslessScaling set fps 30>60. Battle for Middle-earth 1\2\addon cant be minimize with wrapper, but without can. Pls can you check all this games with same engine?

Reply 163 of 168, by Ringtail

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LEGO Rock Raiders: version 2.86 introduces a lighting bug where the direction is inverted on certain objects, especially noticable with the advisor model (seen in the lower right corner in the images)

lighting bug in 2.86

yQIy35B.png

how it looked in 2.85

LnxUEiN.png

It also brings back an issue where pausing while in first person view would cause all the models in the world to disappear; they remain invisible after unpausing until returning to overhead view.

models disappearing when paused

kRCnzlZ.png

Reply 164 of 168, by Dege

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Ringtail wrote on 2025-04-16, 09:45:
LEGO Rock Raiders: version 2.86 introduces a lighting bug where the direction is inverted on certain objects, especially noticab […]
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LEGO Rock Raiders: version 2.86 introduces a lighting bug where the direction is inverted on certain objects, especially noticable with the advisor model (seen in the lower right corner in the images)

lighting bug in 2.86

yQIy35B.png

how it looked in 2.85

LnxUEiN.png

It also brings back an issue where pausing while in first person view would cause all the models in the world to disappear; they remain invisible after unpausing until returning to overhead view.

models disappearing when paused

kRCnzlZ.png

The lighting is ok, I've already run into it with other stuffs and fixed it. But the menu thing... It does not work for me with any dgv version. NaN values in the projection matrix coming from the game through D3DRm. It can even occur natively, but I don't know, because the rendering is broken as hell natively.

Reply 165 of 168, by rex0

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There is a regression in the current version 2.86 when using Classic Rebirth patch with Resident Evil 1. The game crashes upon start. Last working version that I have is 2.74.1

Reply 166 of 168, by mitradis

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Heroes of Might and Magic V not support?

Reply 167 of 168, by xeuvoodoo

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Hello, I would like to report something about the using dx12 API issue i'm having. There some glitches showing using dx12 while it works fine with dx11.
file.php?mode=view&id=217367

Reply 168 of 168, by mitradis

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regression bug in NFS U2. If you just try many times press Enter shop with d3d12_fl12_0 you have 100% PC freeze. And only reset can help. Fine on d3d11_fl11_0.

https://youtu.be/aHYMTFBHsTk