Hello everyone! I found bugs when trying to use ddraw wrapper in Terminus (2000) game.
1) In the menu there are sliders for volume, quality level, mouse sensitivity, etc. With this wrapper, the sliders become transparent in the middle and the bar on which the slider moves disappears.
2) In the game itself, the effect of glare from the sun on the lens. With the wrapper, these sprites lose their transparency and turn into white squares with colored circles inside.
In other wrappers, such as dxwrapper or dxgl, everything works fine. In DdrawCompat I could reproduce the bug after enabling the PalettizedTextures parameter - I assume dgvoodoo2 does the same.