1998's Gunmetal by Mad Genius Software. The Windows and MS-DOS version came on the same disc, and the former shared the same limitation as the latter version, and only uses Glide for hardware rendered 3D. The game's hardware rendering is buggy, missing some key features of the software renderer, and performance issues arise that don't exist in the latter. Of minor note, the game makes little use of Directdraw for the Windows version for 2D acceleration, which has been learned from the fact that some popular methods to hook into Directdraw games don't work correctly for Gunmetal.