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What game are you playing now?

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Reply 6840 of 6845, by Sombrero

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Completed The Ultimate Doom using Doomsday source port with Andrew Hulshult's remixed soundtrack.

Good ol' Doom. I don't think I need to write a wall of text about this one. Though this time I did start feeling a little fatigued during Inferno, the amount of Demons, Cacodemons and Barons on ultra-violence and the lack of super shotgun means it can take a bit to mow down the hordes at times. I might drop to hurt me plenty for Inferno and Thy Flesh Consumed next time to see how that goes, haven't played Doom on anything else than ultra-violence for two decades. Playing Knee-deep on anything else than UV would be straight up criminal though.

This was also my second time playing episode 4. It has some irksome level design occasionally and it's my least favorite episode, but I still I enjoy the gloves off mayhem it offers. Plenty to kill that's for sure, I think there were three Cyberdemons in total. Hats off for those who have completed it on DOS with ultra-violence and keyboard controls!

Going to have to give it a bit before moving on to Doom II, I think I got my Doom fix for the moment. Also ought to finally play the PC versions of Final Doom and Master Levels at some point, only played the PS1 version of Final Doom which doesn't have every map from those.

Reply 6841 of 6845, by keropi

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currently playing Expedition 33 , this is one of the surprising games so far as it is VERY well made
at times the music/art/world reminds me of Nier games which is always a plus
this will certainly be one of the GOTY contenders

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Reply 6842 of 6845, by dr_st

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Sombrero wrote on Yesterday, 19:38:

This was also my second time playing episode 4. It has some irksome level design occasionally and it's my least favorite episode, but I still I enjoy the gloves off mayhem it offers. Plenty to kill that's for sure, I think there were three Cyberdemons in total. Hats off for those who have completed it on DOS with ultra-violence and keyboard controls!

I did complete it in DOS with keyboard and UV, but I used gratuitous save-scumming for that, I believe. E4M1 is notoriously hard with very low ammo to monster hitpoints ratio. E4M2 is nice, though, especially

Spoiler

telefragging the Cyberdemon en route to the secret level.

Sombrero wrote on Yesterday, 19:38:

Also ought to finally play the PC versions of Final Doom and Master Levels at some point, only played the PS1 version of Final Doom which doesn't have every map from those.

Final Doom is not only hard(er than the original levels), it is also very long. 64 levels in total. It took me ~13 years to beat Plutonia - I simply got tired and left in the middle, more than once.

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Reply 6843 of 6845, by Joseph_Joestar

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Sombrero wrote on Yesterday, 19:38:

Also ought to finally play the PC versions of Final Doom and Master Levels at some point, only played the PS1 version of Final Doom which doesn't have every map from those.

I'd skip both of those and go straight to "No Rest For The Living" after completing Doom 2. IMO, the design quality of that expansion is leagues above Final Doom and especially the Master Levels.

You can try Doom 64 after that, as it canonically takes place between Doom 2 and Doom (2016).

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Reply 6844 of 6845, by Sombrero

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dr_st wrote on Today, 06:23:

E4M1 is notoriously hard with very low ammo to monster hitpoints ratio. E4M2 is nice, though, especially

Spoiler

telefragging the Cyberdemon en route to the secret level.

I didn't think E4M1 was particularly difficult even though there aren't much ammo and I don't think there was a single medkit in there on ultra-violence. On the first time I played it the Baron did make me go running around wondering what the hell am I supposed to do with him but after some desperate wall humping I found the hidden rocket launcher. Pretty dick move to hide it really.

E4M2 on the other hand makes me reload more times than the original three episodes in their entirety, though I do welcome the challenge and quite like the level even though it can be a bit frustrating too.

Joseph_Joestar wrote on Today, 08:08:

I'd skip both of those and go straight to "No Rest For The Living" after completing Doom 2. IMO, the design quality of that expansion is leagues above Final Doom and especially the Master Levels.

You can try Doom 64 after that, as it canonically takes place between Doom 2 and Doom (2016).

No Rest For The Living is on my to-do list, I'll get to it at some point. I'm just generally bad with extra content, I tend to have difficulty mustering the motivation to start them up and I'd like to give the PC versions of Final Doom and Master Levels a go first to experience them with proper keyboard/mouse controls and wallow in nostalgia as I haven't seen most of those maps in two decades.

Doom 64 might be a bit of a doozy though, I still struggle with the uncanny valley effect it's giving me.

Reply 6845 of 6845, by marxveix

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marxveix wrote on Yesterday, 09:19:
Demetrio wrote on 2024-09-10, 12:41:
Started playing Turok: Dinosaur Hunter. […]
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Started playing Turok: Dinosaur Hunter.

Collected all the keys in level 1; now I'm going crazy trying to find the 2nd key in level 2 🤕

Game for now is ok: graphically is really good, considering it's from 1997.
Gameplay is good, but I'm not liking the platforming sections and the confusing level design (low rendering distance doesn't help in this case).

Sometimes there are frame drops, but I think it's normal cause I'm maxing it at 640x480.

Playing it on my Pentium MMX 233 build, paired with a Voodoo 1.

Today i was bencmarking and playing Turok: Dinosaur Hunter with ATi Rage Pro 8MB@3DCIF it gets ~30fps and at D3D it was ~58, why so big speed difference with cif vs d3d api? Strange that there is no resolution options in Turok1 game if Rage Pro card and 3DCIF is used but its probably 640x480 and at 3DCIF the fog is working and at D3D its not working. There are only +0.7fps difference if i turn off the 3dcif fog and no other option to choose from. Its Rage XL AGP to be 100% correct, its the same with real Rage Pro.

Also i am at Turok2 and its BencMark is @40fps with Rage XL and fog is working @D3D, what Turok1 D3D needs to get it going with ATi Rage and fog (3dcif works well with fog).

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files