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Did you create maps for games?

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Reply 160 of 172, by TheChexWarrior

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Soon. DNF 2001 RP. DM-Launch.

Reply 161 of 172, by gerry

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TheChexWarrior wrote on 2025-04-18, 10:19:

Soon. DNF 2001 RP. DM-Launch.

It made me think of old game stores for some reason. Imagine if it was a game store and you could pick the game and then install and play it.... kind of VRish 😀

Reply 162 of 172, by dzeq_pl

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Eye of the Beholder was my first game I made map for, wow it was in old time ago 😀
I used squared notebook for it, one move in game one square in notebook.
lots of post here brings nice memories .

Reply 163 of 172, by gerry

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dzeq_pl wrote on 2025-04-22, 14:36:

Eye of the Beholder was my first game I made map for, wow it was in old time ago 😀
I used squared notebook for it, one move in game one square in notebook.
lots of post here brings nice memories .

I can imagine there are lots of paper pads with mysterious maps drawn on them by once eager adventurers 😀

Reply 164 of 172, by TheChexWarrior

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gerry wrote on 2025-04-22, 12:58:
TheChexWarrior wrote on 2025-04-18, 10:19:

Soon. DNF 2001 RP. DM-Launch.

It made me think of old game stores for some reason. Imagine if it was a game store and you could pick the game and then install and play it.... kind of VRish 😀

If Bug and Aylon Mall near by computer store in the 90s as a VR program that return it, heaven!!!!

In the other side, my new maps:
https://www.moddb.com/games/unreal-tournament … ddons/dm-launch

https://www.moddb.com/games/duke-nukem-foreve … dons/dm-organic

https://www.moddb.com/games/world-of-padman/addons/tlv-beach

Reply 167 of 172, by Aui

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Eye of the Beholder was my first game I made map for

while not the topic intended by the OP I nevertheless agree...this was fun

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Reply 168 of 172, by gerry

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Aui wrote on 2025-05-08, 12:22:

Eye of the Beholder was my first game I made map for

while not the topic intended by the OP I nevertheless agree...this was fun

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Maybe not my initial thought in this thread but its definitely a welcome topic, i like that fact that you still have the drawn map 😀 I wonder how many variations were drawn and if enthusiasts could recognise the game from the hand drawn maps

Reply 169 of 172, by TheChexWarrior

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My new map on a uniqe place for me:
My new map on a spaciel place for me. The Spot Hostel in Tel Aviv. When The GameDev DrinkUP being there a lot of years. When I meet my friends and other soul people in the indursty.

https://www.moddb.com/games/duke-nukem-foreve … ddons/dm-hostel

Reply 170 of 172, by TheChexWarrior

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My new maps!!

https://www.moddb.com/games/duke-nukem-foreve … ons/dm-magicity

https://www.moddb.com/games/duke-nukem-3d/addons/da-soda

https://www.moddb.com/games/duke-nukem-3d/addons/nestel-room

https://www.moddb.com/games/quake-2/addons/hamarcazit

https://www.moddb.com/games/world-of-padman/addons/joehouse

https://www.moddb.com/games/duke-nukem-foreve … /addons/dm-mall

Reply 171 of 172, by TheChexWarrior

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Hey everyone,

I wanted to share a set of 5 custom maps I’ve been working on, each with a totally different theme:

1. 🛍️ A retro-futuristic shopping mall – think synthwave meets early 2000s arcades.

2. 🏜️ Yotvata, Arava Desert (Israel) – based on the real desert location, complete with sun-baked roads and gas station vibes.

3. 🛰️ The spaceship from Lost in Space (1998) – recreated in full detail from the movie, with sci-fi lighting and claustrophobic corridors.

4. 🏠 A virtual replica of my father’s house – done from memory and old photos, for that surreal “personal level” experience.

5. 🛸 “The Megatron Restaurant” – a custom map set inside a bizarre sci-fi diner run by a giant robot.

It’s a fully playable map inspired by late-90s shooters and fast food fever dreams.

https://www.moddb.com/games/world-of-padman/addons/padmall

https://www.moddb.com/games/quake-2/addons/haarava

https://www.moddb.com/games/world-of-padman/a … /y2k-space-ship

https://www.moddb.com/games/world-of-padman/addons/joehouse

https://www.moddb.com/games/world-of-padman/a … dons/burgership

Built using the Custom-NetRadiant and Blender 3D tools and Quakes engines – heavy inspiration from Quake III-era design.
Textures are a mix of original work, movie references, and retro game assets.

Would love feedback, suggestions, or just to hear which one you'd want to play first.

Reply 172 of 172, by gerry

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TheChexWarrior wrote on 2025-07-20, 12:35:

Would love feedback, suggestions, or just to hear which one you'd want to play first.

that padmall one, with the car, made me think of a team or deathmatch in which players can use cars as well as run around! of course that would be down to the game engine not the map, but still, its a fun idea. i'm sure plenty of games have this in multiplayer (eg gta 5) but not for old school games