Reply 2120 of 2137, by rcblanke
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I'm not getting any feedback from TheGamesDB, unfortunately -- if anybody is able to contact them, and inform them about my interest in using their API for DBGL, please do so.
I'm not getting any feedback from TheGamesDB, unfortunately -- if anybody is able to contact them, and inform them about my interest in using their API for DBGL, please do so.
Hi rcblanke. Have you tried this link? https://github.com/TheGamesDB/TheGamesDB
I've updated to the latest version you posted, and it's working great under Windows 10. MobyGames is also now working again. Thanks!
Im getting the 403 error with Mobygames here, beta 11/MacOS.
Updated all the Java libs, and had to dig through the source release to find an updated swt for the Mac, but erroring out here. Maybe that's the wrong SWT file??
Tried MG two days ago, won't work. It is to be expected, they started charging for the API not long ago and rcblanke is trying alternatives.
Hi Neville, I tried Moby Games today, importing around 50 games and had no problems. What OS are you using?
Windows 10.
Hi Neville, it's weird that it's working for me and not you. Are you using DBGL beta11? Also, have you allowed the application DGBL through your firewall, including the files dbgl.jar and launch.exe?
I think I did. Maybe I just got an error because of the game I was retrieving info at the time. I can always do some more tests.
EDIT: This is what I get when I do a search for "Lotus", for instance:
Meanwhile, don't just assume the feature doesn't work on Windows 10 just because of me. There are a number of things I could be doing wrong.
Hi, I tried tying in Lotus, and it automatically came up as Lotus: The Ultimate Challenge, but at least it appeared to work. Have you tried doing a clean install? Make sure you back up the database, captures, and profiles folders. It can't hurt to try.
I'd rather not try. I don't want to risk my current profiles. I do think I erased the "lib" folder before updating, but I'm not sure.
Hi Neville, download the file dbgl0100beta11.zip from the DBGLBeta11 website (https://dbgl.org/beta/) and extract and overwrite the files into your lib folder. Also, download jar0100beta11.zip and extract and copy the file to the main DBGL folder. Hopefully, it will now work better.
Mmm... nope, same error. But don't worry, it will likely be fixed in the next versions. Meanwhile I don't mind copying the necessary data from MobyGames myself.
Hi Neville, No problem!
Hi,
I'm experimenting with DBGL at the moment, trying to migrate a DFendR config i have.
One question : On DFR, you can launch executables from within a mounted image (use case : launch an INSTALL.EXE/SETUP.EXE from installation disc), is there a way to do the same on DBGL ? The conversion utility added a "Dosbox:" in front of the exe name, but it doesn't seems to work.
One bug report : Using the latest beta, "Alley Cat" is not recognized by Mobygame scrapper (it's configurated with "dos" and "pc booter" default settings). It works by removing those presets, allowing to browse all platforms. It seems like the "pc booter" settings is not recognized.
Anyway, it scrapes correctly the infos, but says that no cover/screenshot is available for the platform, which is clearly false : https://www.mobygames.com/game/190/alley-cat/covers/
Yes you can. After you create a new profile, mount the disc image and file browser will ask which program to run:
Just make sure the disc image is mounted correctly:
These are settings for a version of "Prince of Persia" which can run from the floppy disk image. For an ISO or CUE file, mount them as D and CD-ROM. Tell DBGL to run the install program (tipically INSTALL.EXE) and use the profile to install the game, for which you'll need to mount a folder as C as well:
Then edit the profile again and tell it to run C:\INSTALLED_GAME\PROGRAM_NAME instead.
Ah ok, so "Path of the image\internal path\executable". Thanks !
Yes. But it will only work if the image is mounted as a unit. Otherwise, DOSBox won't find the program.
I tested, it works fine for my use case, thanks !