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Reply 2180 of 2208, by Falcosoft

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datajake1999 wrote on 2025-05-17, 00:10:

Not sure if this is an appropriate topic, but I would like to share a VST version of Timidity that I am working on. This is useful for people who want to play MIDI files with GUS patches. The project source can be found at the following URL: https://github.com/datajake1999/Timidity_VSTI
A compiled version can be found here: https://datajake.braillescreen.net/utilities/ … midity_VSTi.zip

Hi,
I'm not sure either if this is the right topic but thanks for the info anyway.

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Reply 2181 of 2208, by Abu Brandino

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Falcosoft wrote on 2025-05-16, 04:03:
Abu Brandino wrote on 2025-05-16, 02:25:

Does your MIDI player have a MIDI converter that can use a VST and/or soundfont to create WAV files?

Yes, there has been a real-time converter for a long time. But this new feature is about the new offline/full speed converter:

1. Added offline recording mode (right click context menu of the red 'Record' button). If it's enabled you can render wav/mp3 audio at full speed in Bassmidi/VSTi output modes.

Thanks man, exactly what I was looking for. I had been recording in the way where it plays the song and records in batch.

Reply 2182 of 2208, by Rolandradio

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Hi,
is it possible to use OPL2LPT ( AdLib compatible Parallel Sound Card ) with Soundfont Midiplayer ?
Windows (XP) drivers or something.

Soundfont Midiplayer works super with an ISA Adlib card or an old creative SB 16 such as the CT2230.

Reply 2183 of 2208, by Falcosoft

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Rolandradio wrote on 2025-05-18, 17:59:
Hi, is it possible to use OPL2LPT ( AdLib compatible Parallel Sound Card ) with Soundfont Midiplayer ? Windows (XP) drivers or s […]
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Hi,
is it possible to use OPL2LPT ( AdLib compatible Parallel Sound Card ) with Soundfont Midiplayer ?
Windows (XP) drivers or something.

Soundfont Midiplayer works super with an ISA Adlib card or an old creative SB 16 such as the CT2230.

Hi,
Midi Player can work with any cards that have a driver that installs a standard WinMM Midi Out port for Windows. But there is no hardware specific support in Midi Player for any cards. AFAIK OPL2LPT has no working Windows driver but you should check this topic anyway:
Re: OPL2LPT

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Reply 2184 of 2208, by markanini

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If I use "Export Re-patched Midi" to an DN3D EMIDI file will the outputed file be the same output as that of a modern source port in game?

Reply 2185 of 2208, by Falcosoft

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markanini wrote on 2025-05-27, 22:50:

If I use "Export Re-patched Midi" to an DN3D EMIDI file will the outputed file be the same output as that of a modern source port in game?

I cannot answer this question since I do not know what " the same output as that of a modern source port in game" means.
I can only tell that "Export Re-patched Midi" option only saves the Midi with the changed instruments (more precisely with the modified Program change and Bank Select messages). It does not alter anything else including track disabling of EMIDI files if this is the question.
Track disabling of EMIDI files and saving them without the disabled tracks can be done in the Event Viewer/Debugger dialog instead.

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Reply 2186 of 2208, by RetroGC

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Falcosoft wrote on 2025-03-29, 15:27:
The attachment mod2midi.zip is no longer available

Sorry to bothering again with mod2midi. I'm trying to record again IronSeed OST:

http://www.mirsoft.info/gmb/music_info.php?id_ele=MTMzMzM=

Opening first track with OpenMPT seems that channel 1/2 has a pan settings og 50% left and 50% right, and the bass line is centered, while converted Mod seems to have unbalanced audio to the left. Can you please try to take a look.

Thank you.

Aldo

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Reply 2187 of 2208, by Falcosoft

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RetroGC wrote on 2025-05-29, 21:15:
Sorry to bothering again with mod2midi. I'm trying to record again IronSeed OST: […]
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Falcosoft wrote on 2025-03-29, 15:27:
The attachment mod2midi.zip is no longer available

Sorry to bothering again with mod2midi. I'm trying to record again IronSeed OST:

http://www.mirsoft.info/gmb/music_info.php?id_ele=MTMzMzM=

Opening first track with OpenMPT seems that channel 1/2 has a pan settings og 50% left and 50% right, and the bass line is centered, while converted Mod seems to have unbalanced audio to the left. Can you please try to take a look.

Thank you.

Aldo

I think it's fixed now. Download the new one and overwrite the old one with it in MidiPlayer's folder.

The attachment mod2midi.zip is no longer available

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Reply 2188 of 2208, by RetroGC

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It's working. Now I'km going to intensively thest with the whole OST.
I've used this in release 6.5 test and voume output is fine. Then today I've downloaded versione 6.5 official too and it really sounds too louder (I've checked the options, and to me seems the same) and it works great (6.5 test had some issue in single channel mode).
What to say, as usual Thank you!!!
Just a last question, Here sinc interpolation is 16taps?
Thank you.
Aldo

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Reply 2189 of 2208, by Falcosoft

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RetroGC wrote on 2025-05-30, 06:07:
It's working. Now I'km going to intensively thest with the whole OST. I've used this in release 6.5 test and voume output is fin […]
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It's working. Now I'km going to intensively thest with the whole OST.
I've used this in release 6.5 test and voume output is fine. Then today I've downloaded versione 6.5 official too and it really sounds too louder (I've checked the options, and to me seems the same) and it works great (6.5 test had some issue in single channel mode).
What to say, as usual Thank you!!!
Just a last question, Here sinc interpolation is 16taps?
Thank you.
Aldo

Hi,
1. What is "single channel mode" ? 😀 I do not recognize the MidiPlayer feature with this name.
2. Yes, sinc interpolation enabled means the highest mode available on the system. With a CPU that supports SSE2 this means 16-point sinc interpolation.

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Reply 2191 of 2208, by RetroGC

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I'm listening to track 02 of Iron Seed, (seems like that about at 1:40 second there's a weird sound, it should be at pattern 6 and 7... in open MPT so about at second 22 and 1:40) on track 6. Thank you for your help. Still investigating. I think this happened because there was a default soundfont.

P.S.: Just when you'll have time, maybe you can think about this: It would be possible when creating the midi from the MOD file, to loop the mod once to have the midi file longer? Some Mod should specify restart pattern for loop too (for example ironseed has the first track looping at the restart position 21 (info from openmpt) while other tracks restart from zero). When a track restart from 0 sometimes loop fine while otherwise other are simply track with no loop so just they will repeat (and in that case i'll solve with audacity).

Thank you!!!

Aldo

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Reply 2192 of 2208, by Falcosoft

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RetroGC wrote on 2025-05-30, 21:15:
Sorry for bothering again. It would be possible when creating the midi from the MOD file, to loop the mod once to have the midi […]
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Sorry for bothering again. It would be possible when creating the midi from the MOD file, to loop the mod once to have the midi file longer?
Some Mod should specify restart pattern for loop too (for example ironseed has the first track looping at the restart position 21 (info from openmpt) while other tracks restart from zero). When a track restart from 0 sometimes loop fine while otherwise other are simply track with no loop so just they will repeat (and in that case i'll solve with audacity).
Thank you.
Aldo

In case of most module files it is very hard to determine where a song ends so where to insert the loop end point. You have to hear it real-time.
The easiest solution is to insert a 'Position jump' command at the proper place in the MOD/XM/IT file itself. The mod2midi converter recoginzes this command and inserts Midi loop points at the proper places.
The command is the same in case of all module formats ie: 'B00' causes the song to restart from the beginning.

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Reply 2193 of 2208, by RetroGC

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Falcosoft wrote on 2025-05-30, 21:35:

In case of most module files it is very hard to determine where a song ends so where to insert the loop end point. You have to hear it real-time.
The easiest solution is to insert a 'Position jump' command at the proper place in the MOD/XM/IT file itself. The mod2midi converter recoginzes this command and inserts Midi loop points at the proper places.
The command is the same in case of all module formats ie: 'B00' causes the song to restart from the beginning.

I've to understand how to do this in OpenMPT if possible. I've seen there's the restart position, but i don't know how to add in openMPT this command.
I?m going to see if this would be possible (btw most of the times they just repeat from 0 position till the end).

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Reply 2194 of 2208, by Falcosoft

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RetroGC wrote on 2025-05-30, 21:38:
Falcosoft wrote on 2025-05-30, 21:35:

In case of most module files it is very hard to determine where a song ends so where to insert the loop end point. You have to hear it real-time.
The easiest solution is to insert a 'Position jump' command at the proper place in the MOD/XM/IT file itself. The mod2midi converter recoginzes this command and inserts Midi loop points at the proper places.
The command is the same in case of all module formats ie: 'B00' causes the song to restart from the beginning.

I've to understand how to do this in OpenMPT if possible. I've seen there's the restart position, but i don't know how to add in openMPT this command.
I?m going to see if this would be possible (btw most of the times they just repeat from 0 position till the end).

It's very easy. You can insert the command at any channels exactly at the point where you want the song to end. You should first type 'B' as the command and then the pattern position where you want the song to jump to.
00 means the 1st pattern , 01 the 2nd pattern and so on.

The attachment posJump.png is no longer available

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Reply 2195 of 2208, by carlostex

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Has anyone tried Falcosoft with a VST called DeXed? DeXed is a Yamaha DX7 VST and it is open source.

Reply 2196 of 2208, by Falcosoft

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carlostex wrote on 2025-05-30, 22:21:

Has anyone tried Falcosoft with a VST called DeXed? DeXed is a Yamaha DX7 VST and it is open source.

Dexed is VST3 only. Midi Player can only host VST2 plugins natively. But of course Midi Player can work with the Dexed 'standalone application' with the help of a virtual Midi cable.
But you should not expect the Dexed plugin to play normal Midi files properly. The plugin is not GM/GS/XG compatible.
The biggest problem is that the plugin is not multi-timbral meaning it can only play 1 instrument at once (on all channels).
Moreover it can only store 32 instruments at once (even GM requires at least 128).

Overall this plugin is not for gaming or Midi file playback. It is for a DAW to create your own tunes.

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Reply 2197 of 2208, by RetroGC

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Falcosoft wrote on 2025-05-30, 21:44:

It's very easy. You can insert the command at any channels exactly at the point where you want the song to end. You should first type 'B' as the command and then the pattern position where you want the song to jump to.
00 means the 1st pattern , 01 the 2nd pattern and so on.

HI, I've done this in the first song of ironseed, adding B21 (as a t the end there were more pattern 16 i've duplicated the last one and in the duplicated one (pattern 18) at the end I've inserted in the first channel only like in foto B21 then saved). The mod file saved this way make falcosoft idle on processing but don't work.

In track 3 where I've to restart from 0, B00 works, for the loop, but the output is completely unbalanced to the right (while without B00 balance is right). Can you please take a look on this issue. Thank you.

Aldo

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Reply 2199 of 2208, by Falcosoft

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RetroGC wrote on Yesterday, 07:01:
HI, I've done this in the first song of ironseed, adding B21 (as a t the end there were more pattern 16 i've duplicated the las […]
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Falcosoft wrote on 2025-05-30, 21:44:

It's very easy. You can insert the command at any channels exactly at the point where you want the song to end. You should first type 'B' as the command and then the pattern position where you want the song to jump to.
00 means the 1st pattern , 01 the 2nd pattern and so on.

HI, I've done this in the first song of ironseed, adding B21 (as a t the end there were more pattern 16 i've duplicated the last one and in the duplicated one (pattern 18) at the end I've inserted in the first channel only like in foto B21 then saved). The mod file saved this way make falcosoft idle on processing but don't work.

In track 3 where I've to restart from 0, B00 works, for the loop, but the output is completely unbalanced to the right (while without B00 balance is right). Can you please take a look on this issue. Thank you.

Aldo

Be aware that in the world of module files every number is hexadecimal. So your ' B21' command means jump to pattern 33 in decimal. I do not think pattern 33 exists in the first song...

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