VOGONS


EAX appreciation thread

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Reply 580 of 584, by Joseph_Joestar

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Barley wrote on Yesterday, 14:24:

Right. According to https://www.vogonswiki.com/index.php/List_of_ … ith_EAX_support Colin McRae: Dirt only has an X in the EAX 5.0 column, while Quake 4 has an X in the 4.0 and 5.0 columns. So what happens if I use an Audigy RX card with Colin McRae: Dirt? Do I get no EAX effects at all?

Doesn't look like anyone here has tested that yet. Try it, and let us know if it works. I can amend the wiki page if it does. For reference, with EAX 5.0 enabled on an X-Fi card, it shows up in the options menu like so:

file.php?id=217948&mode=view

If EAX 4.0 is supported, I imagine it should appear there too.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 581 of 584, by Barley

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Thanks. F1 2010 and Race Driver: Grid are two other titles that only have an X under EAX 5.0 that I am curious about. I would test it myself but don't have the games (yet) 😀.

Reply 582 of 584, by sharangad

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Barley wrote on Yesterday, 14:55:

Thanks. F1 2010 and Race Driver: Grid are two other titles that only have an X under EAX 5.0 that I am curious about. I would test it myself but don't have the games (yet) 😀.

Colin McRae Dirt Demo runs and shows EAX 5.0 in OpenAL 3D High mode. I don't know whether EAX is working though. Surround appears to be.

https://youtu.be/hKu00OkDzqw

The other two games I'll check out later.

Generally, if the game uses the EAGL library there's some sort of fallback to an earlier version.

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Reply 583 of 584, by sharangad

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F1 2010 doesn't have a demo and the GRID demo doesn't seem to support hardware accelerated audio. That might just be the demo. There's no OpenAL file or anything in there.

I don't own these three games and I tried just the demos.

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Reply 584 of 584, by UCyborg

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sharangad wrote on Yesterday, 10:20:

NFS High Stakes: CMSS On and Off https://youtu.be/pabOQ_4ZH2w

Unfortunately I didn't try selecting the same track for each go, but the difference is audible. There're quick jump chapters in the video details.
I think it's safe to say stereo music loses something with CMSS turned on.

You're right, it's a shame, music can be big part of the atmosphere. Creative surely won't lift a finger to improve any of this tech, so things may just stay as they are unless someone improves OpenAL Soft + DSOAL. I have a hunch it's more on OpenAL Soft then DSOAL.

I once made Creative ALchemy's dsound.dll wrap to soft_oal.dll, Mafia had the same glitches as if DSOAL's dsound.dll was wrapping.

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