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RReady (Rendition Verite wrapper) Test Build (Alpha 1)

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Reply 3040 of 3054, by sharangad

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RaVeN-05 wrote on 2025-07-24, 11:06:

retested icr2 on laptop: works below 1 fps.

Not entirely sure what's up with that. :0

RaVeN-05 wrote on 2025-07-24, 11:06:
about Rebel Moon: bug1 and bug2 fixed […]
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about Rebel Moon:
bug1 and bug2 fixed

the stretched background is game fault

the alpha on bug1 and bug2 are not perfect, but its minor value

in more detail description:
some edges are blended like GL_BLEND
some edges are way too sharp like GL_APLHA_TEST with 0.0f or 1.0f values.
when move camera so this item will be at edge of screen it starts dropping BLEND to ALPHA TEST

when you pickup or frag someone text appears at top left corner, text will appear with some little minor defect - underlined.

Is the original game like that as well with the edges? I can test it.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3042 of 3054, by sharangad

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RaVeN-05 wrote on 2025-07-24, 12:07:

Originall has alpha blend edges everywhere.

I think I know why. It's my shader based filtering. Some thing's wrong with it in edge cases.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3043 of 3054, by sharangad

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RaVeN-05 wrote on 2025-07-24, 11:06:
retested icr2 on laptop: works below 1 fps. […]
Show full quote

retested icr2 on laptop: works below 1 fps.

about Rebel Moon:
bug1 and bug2 fixed

the stretched background is game fault

the alpha on bug1 and bug2 are not perfect, but its minor value

in more detail description:
some edges are blended like GL_BLEND
some edges are way too sharp like GL_APLHA_TEST with 0.0f or 1.0f values.
when move camera so this item will be at edge of screen it starts dropping BLEND to ALPHA TEST

when you pickup or frag someone text appears at top left corner, text will appear with some little minor defect - underlined.

The underlining is the same failure asthe fix for bug1 and bug2. If you don't mind, could you post a couple of screenshots of the texture edge problem?

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3044 of 3054, by sharangad

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The underlining is in fact a mistakenly chroma keyed part of the digit/text. Part of it is missing so it looks like its underlined or something.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3045 of 3054, by sharangad

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Raven-05,

Could you try this release on your dual core machine and check if it runs ok and hopefully perform better? There was a bug in the window keyboard handler and transmission of keystrokes to Dosbox (WndProc and IO named pipe writer).

https://nirvtek.com/downloads/RReady.Alpha.20 … 002.Keyboard.7z
MD5: 9cbf677eab33e0acb490baa2a2f5a7f5
- Rebel Moon chroma still broken
- vQuake fixes
- New keyboard handler (may be buggy, but [ALT+B] should work reliably in ICR2).
- Hopefully better performance on dual core systems.with the following settings:
[rendition]
threadsafe=true
highperformance=false
picdma=false

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3046 of 3054, by sharangad

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https://nirvtek.com/downloads/RReady.Alpha.20 … 003.DualCore.7z
MD5: 04914f0f92142894a78b5bd96ace2835

- Rebel Moon chroma still broken
- vQuake fixes
- New keyboard handler (may be buggy, but [ALT+B] should work reliably in ICR2).
- This adds Sleep(0)s to every single critical timing loop, should allow for other threads to run more freely. Hopefully won't kill performance.
- Hopefully better performance on dual core systems with the following settings:
[rendition]
threadsafe=true
highperformance=false
picdma=false

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3047 of 3054, by sharangad

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Also would it be a good idea to force the dual core settings if the number of cores is 2 (or maybe less than 4)? I don't think there're a lot of Phenom X3 users and I don't know how well it'd run on it. I have no way of replicating a triple core, with all OS functions running on just 3 cores as well.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3048 of 3054, by sharangad

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And here it is:
https://nirvtek.com/downloads/RReady.Alpha.20 … 005.DualCore.7z
MD5: ad44b9bb7aba56e79ae3f4c312e5f43f
- Rebel Moon chroma still broken
- vQuake fixes
- New keyboard handler (may be buggy, but [ALT+B] should work reliably in ICR2).
- This adds Sleep(0)s to every single critical timing loop, should allow for other threads to run more freely. Hopefully won't kill performance.
- Hopefully better performance on dual core systems

To allow rendition Dosbox settings to be manually configured, set the new parameter 'override2core' to true:
[rendition]
override2core=true (default false)

Otherwise on dual thread systems it'll default to:
[rendition]
threadsafe=true
highperformance=true
picdma=false;

Last edited by sharangad on 2025-07-25, 10:43. Edited 2 times in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3049 of 3054, by sharangad

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Raven-05 one more attempt at chroma keying in Rebel Moon:

https://nirvtek.com/downloads/RReady.Alpha.20 … 06.RebelMoon.7z
MD5: 52b6f8516f3bd937f78aff7f601a4746

- Rebel Moon The edge filtering should be working now. Chroma keying should be a bit better, but not perfect.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3050 of 3054, by RaVeN-05

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sharangad wrote on Yesterday, 10:29:
Raven-05 one more attempt at chroma keying in Rebel Moon: […]
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Raven-05 one more attempt at chroma keying in Rebel Moon:

https://nirvtek.com/downloads/RReady.Alpha.20 … 06.RebelMoon.7z
MD5: 52b6f8516f3bd937f78aff7f601a4746

- Rebel Moon The edge filtering should be working now. Chroma keying should be a bit better, but not perfect.

Tried this one at ICR2 on laptop , its produces variety fps in intro rarely hit 30 and mostly at 17 , at actual game play practice, its near 15 fps or below.
not tried Rebel Moon currently

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3051 of 3054, by sharangad

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RaVeN-05 wrote on Yesterday, 15:12:
sharangad wrote on Yesterday, 10:29:
Raven-05 one more attempt at chroma keying in Rebel Moon: […]
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Raven-05 one more attempt at chroma keying in Rebel Moon:

https://nirvtek.com/downloads/RReady.Alpha.20 … 06.RebelMoon.7z
MD5: 52b6f8516f3bd937f78aff7f601a4746

- Rebel Moon The edge filtering should be working now. Chroma keying should be a bit better, but not perfect.

Tried this one at ICR2 on laptop , its produces variety fps in intro rarely hit 30 and mostly at 17 , at actual game play practice, its near 15 fps or below.
not tried Rebel Moon currently

Thanks for that.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready