First post, by Famicom
- Rank
- Newbie
Hi Dege,
First of all, thank you for your incredible work on dgVoodoo2. I’m currently using it on Sega Rally 2 (PC, 1999), and it’s working beautifully — except for one specific issue related to multiplayer menus.
The problem:
In the multiplayer section, the game has several menus where the player must type their name, or search/create/join a game. These input fields do not show any text when typing. The keyboard works (you can press Enter and proceed), but the content isn't rendered. Running the game in Windows 98 compatibility mode solves the issue: the text appears. But as expected, other things stop working: music, ReShade, etc.
So the issue seems tied to how standard Win32 text controls are rendered in this specific screens of the multi-player mode — possibly using GDI or USER32 drawing paths that are broken under DirectX emulation? Is there any setting or workaround you’re aware of that could make dgVoodoo preserve those Win32 edit box renderings? Or is it a known limitation when emulating DX6/DDraw pipelines?
Any insight would be very valuable — and again, thank you for your dedication to preserving and enhancing classic games.