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ATi RagePro OpenGL files

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Reply 120 of 126, by marxveix

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zyga64 wrote on 2025-04-06, 20:34:
What about GL Excess ? https://www.glexcess.com/defaultn.asp I remember running it on HP Optibook 6000 laptop (P3 with Rage Mobi […]
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marxveix wrote on 2024-08-12, 23:51:

I have found one OpenGL 1.1 Benchmark tool so far for Win9x. Other OpenGL Bencmark tools need OpenGL 1.2 or newer OpenGL support that Rage3 cards do not have. This has nothing fancy, just simple OpenGL tests and it works with Rage3 cards. It generates log and csv file after test is finished.

What about GL Excess ? https://www.glexcess.com/defaultn.asp
I remember running it on HP Optibook 6000 laptop (P3 with Rage Mobility M1 - so definitely Rage3 architecture).

But, it was about 20 years ago, so I may be wrong as well (anyway worth checking).

Thank you, i try it later! Rage Mobility M1 is Rage4 chip.

Found one more OpenGL bencmark that should work with Rage3 thanks to one post in vogons forum.
Re: Windows NT4 2024+ setup and summary + WIP overview

Old browser and W7 PC does not like to download Windows-Graphics-Bencmarks.zip at the moment.
http://www.roylongbottom.org.uk/opengl%20results.htm
http://www.roylongbottom.org.uk/Graphics%20Benchmarks.htm
http://www.roylongbottom.org.uk/Windows-Graph … -Benchmarks.zip

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 121 of 126, by Takedasun

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marxveix wrote on 2025-04-07, 13:28:

Old browser and W7 PC does not like to download Windows-Graphics-Bencmarks.zip at the moment.

https://web.archive.org/web/20080326221347/ht … tom/testogl.zip
https://web.archive.org/web/20080326221347/ht … om/videod3d.zip
https://web.archive.org/web/20080326221347/ht … om/videodd1.zip
https://web.archive.org/web/20080326221347/ht … om/videowin.zip

Reply 122 of 126, by marxveix

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Takedasun wrote on 2025-04-09, 16:45:
https://web.archive.org/web/20080326221347/ht … tom/testogl.zip https://web.archive.org/web/20080326221347/ht … om/videod3d.zip […]
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marxveix wrote on 2025-04-07, 13:28:

Old browser and W7 PC does not like to download Windows-Graphics-Bencmarks.zip at the moment.

https://web.archive.org/web/20080326221347/ht … tom/testogl.zip
https://web.archive.org/web/20080326221347/ht … om/videod3d.zip
https://web.archive.org/web/20080326221347/ht … om/videodd1.zip
https://web.archive.org/web/20080326221347/ht … om/videowin.zip

Thank you, found another D3D and OpenGL1.1 bencmark Fog City. Can upload if needed for someone.

I share here also my Rage2/Rage3 new beta driver, thats modded 4.11.2611 driver works@RageXLAGP.
Someone with Rage Mobility (Rage3 based) could also test it. Rage XL PCI i have less hopes, this driver
got R3DVD playback imported also from Ati2ddad and 2611 is compatible with Rage2 Direct3D / 3DCIF.
RageXL has 3DCIF/Direct3D/OpenGL/ATiDVD, maybe Brenders and ATi Video Player should also work.
3Dfx emulator added from XGL200 and some more, MPEG1 gamma @menu maybe, d3d 8bit pallete.
OpenGL 8bit palleted textures over D3D->OGL wrapper only, but that also should work if @D3D work.
Macxw4.inf has readme inside, this is not my ideal rage2/rage3 final driver, but its more closer there.
bat file shoul be executed after or before install even with or without 3dfx emulator. Thank you all!
Some testing and tips would be helpful, 90% sure that with more hexedit no need to downgrade R2.
5043 Macxdd32 needs atid3d.dll correcty input, i made just some name changes inside ati2ddad files.

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 123 of 126, by marxveix

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Fog City 220 added, Rage Pro detected in Window mode for the quick bencmark test,
i am sure ATi Rage gets detected in full screen also @ OpenGL. D3D run at full screen.

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 124 of 126, by marxveix

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Updated my OpenGL package for Rage3, download link here: https://hingetee.ee/library/ati-rage3gl-win9x.7z

Rage3GL Win9x

MiniGL (Opengl32.dll)
1 ) 4.10.1005 Beta1
2 ) 4.10.1010 Beta2
3 ) 4.10.1021 Beta3
4 ) 4.10.1036

OpenGL (Atoglrp9.dl_)
5 ) 4.10.1045
6 ) 4.11.1049
7 ) 4.11.1051
8 ) 4.11.1058
9 ) 4.11.1060
10) 4.11.1062
11) 4.11.1065
12) 4.11.1068
13) 4.11.1073
14) 4.11.1076
15) 4.11.1077
16) 4.11.1079
17) 4.11.1084
18) 4.11.1085
19) 4.12.1088
20) 4.11.1091
21) 4.12.1091
22) 4.11.1094
23) 4.12.1094
24) 4.12.1095
25) 4.12.1096
26) 4.12.1100
27) 4.12.1103
28) 4.12.1104
29) 4.12.1106
30) 4.12.1107 V1
31) 4.12.1107 V2

Downloaded from
https://hingetee.ee/ftp/ati-rage3gl-win9x.7z
Vogons forum topic
ATi RagePro OpenGL files

Missing Win9x Rage3 OpenGL versions are 1071 and 1087.
Rage3=Rage Pro/Rage Pro Turbo/LTPRO/XL/XC/Mobility-P/M

MiniGL you can try out, just replace Opengl32.dll file
inside your Game folder, probably works with Quake1/2.

Rage3 based cards and OpenGL works only in 16 bit mode!
Rename Atoglrp9.dl_ OpenGL file if needed and overwrite
and install it with your unpacked Win9x graphics driver.

Autoexec.bat added for easy OpenGL version quick change,
without computer restart, packed/unpacked Atoglrp9.dll.
OpenGL can be named Atio9xad.dll or Atio9xae.dll &other.
Usually biggest file in your driver folder, easy to see.

GLQuake fix > from OpenGL 4.12.1095 up to 4.12.1107 add
gl_ztrick "0" to quake/id1 autoexec.cfg or open glquake
console and type gl_strick 0 to fix missing bottom hud
(status bar) and screen flickerings before your gaming.
Edited autoexec.cfg works also with older OGL versions.

Return to Castle Wofenstein likes sometimes Safe Mode
and dont use 107x or older OpenGL versions @this game.
Oni game also dont work with OpenGL 107x or older and
newer Seroius Sam game does not work @ v1091 or older.
Some Games require newer or older OpenGL versions that
work better, newer OpenGL should have more bugs fixed.

I use maximum AGP Aperature on my board for combapility
reduce AGP Aperture setting in the BIOS to 32MB or less,
may help in some situations for flickering or glitches.
Rage3 @AGP + 8MB are also faster than PCI or 4MB cards,
but we can improve OpenGL performance @atidbg settings.
Not all OpenGL ATIDBG settings works best for every OGL
version, some OGL settings work for newer versions only.

My atidbg.ini settings, you can change them at any time.
C:\WINDOWS\atidbg.ini - the location where it should be.

[OPENGL]
EnableMTSGI=0
EnableMTARB=0
BreakPageFlipping=1

[Kelvin]
Bilinear=0
Alpha=1
TexMap=1

[Performance]
SkipFlipWaitIdle=0
UsePioDraw=0

Max fps settings probably fastest if installing atidbg.
Use Autoexec.bat and install atidbg.ini to get Max fps.
For easy use All/Max/Fast/Normal atidbg settings added.

Multitexture+Bilinear filtering disabled-Max fps
[OPENGL]
EnableMTSGI=0
EnableMTARB=0
[Kelvin]
Bilinear=0

Copy or edit atidbg.ini @ C:\WINDOWS\atidbg.ini
Multitexture + Bilinear filtering enabled-Fast fps
[OPENGL]
EnableMTSGI=1
EnableMTARB=1
[Kelvin]
Bilinear=1

Copy or edit atidbg.ini @ C:\WINDOWS\atidbg.ini
Multitexture disabled/Bilinear filtering enabled-Normal

[OPENGL]
EnableMTSGI=0
EnableMTARB=0
[Kelvin]
Bilinear=1

Other atidbg.ini settings (0 to 1 to change off/on)
These settings will change speed and how it looks.
SkipFlipWaitIdle works from OpenGL v1084 and newer,
if your Game is laggy & makes strange keyboard and
mouse movements,disable it with SkipFlipWaitIdle=0
SkipFlipWaitIdle=1 works best only with benchmarks,
real gaming experience can be bad, not reccomended.

Some examples, change 0 to 1 or 1 to 0
[OPENGL]
BreakPageFlipping=0 or 1
[Kelvin]
Alpha=0 or 1
TexMap=0 or 1
[Performance]
SkipFlipWaitIdle=0 or 1
UsePioDraw=0 or 1

All settings
[OPENGL]
EnableMTSGI=0
EnableMTARB=0
BreakPageFlipping=1

[Kelvin]
Bilinear=0
Alpha=1
TexMap=1

[Performance]
SkipFlipWaitIdle=0
UseAsmDraw=1
UsePioDraw=0
UseAsm=1
UseGen=1
BMPad=1

Performance and stability of each ICD is different.
To recommend specific OpenGL is not easy, you should
see what suits your Games, use any of available ones.
I would use: 4.11.1091 version for my starting point.
Also it is easy to change OpenGL and ATIDBG settings.
Best ones for me are: old 1073, middle 1091,new 1107.
Any OpenGL version 4.11&4.12 should work,just try it.

Use 4.11.1091/4.12.1091 exit Quake1/Quake2 without
getting stuck at exit, 4.11.1094/4.12.1094 has this
behavior sometimes. Are all other OpenGL games same
boat with OpenGL 4.11.1094/4.12.1094 @ game exiting
crash? Maybe it is related to the ATi driver or is
this with all driver versions and for everybody?
I use 4.11.1091/4.12.1091 more at the moment,
than i use 4.11.1094/4.12.1094.

GLDirect v3 and v5 included + some Quake1/2/3 tweaks.
Also RageProTweaker 1.2 here to change easly D3D/OGL.

ATi Rage3 paletted textures with OpenGL possible with
GLDirect. For me best worked GLDirect 3.00 CAD Driver
+ Disable Mipmapping and tested @ Quake2+screenshots.

D3DDX6/OpenGL1.1 Fog City bencmark/GLDemo added here.

(Files collected and readme created by MarxVeix)

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files

Reply 125 of 126, by Hoping

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Thank you very much, it must be quite a big test and research job.
I really like these graphics because they make a 3Dfx unnecessary.
It's a shame that ATI didn't have a driver development team up to the task.

Reply 126 of 126, by marxveix

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Hoping wrote on Today, 08:20:

Thank you very much, it must be quite a big test and research job.
I really like these graphics because they make a 3Dfx unnecessary.
It's a shame that ATI didn't have a driver development team up to the task.

Thank you! It has been taken time, but i havent rushed it, i go with the flow.
Rage Pros are cheaper and availability is good! 😀

OpenGL version change is simpel, if you downloaded the package ati-rage3gl-win9x.7z go to it and unpack it.
Example: If you want to try the latest OpenGL for your Rage Pro, go to your unpacked folder.

Mine is unpacked here and i opened latest 1107v2 folder:
C:\ati-rage3gl-win9x\OGL1107\OGL 1107V2

inside every OGL1xxx folder is:
Atoglrp9.dl_ (Works with full driver installation. You overwrite your OpenGL file version inside your ATi driver (Atoglrp9.dl_ file)
Atoglrp9.dll (You can copy/overwrite Atoglrp9.dll manually to C:\WINDOWS\SYSTEM\Atoglrp9.dll)
Autoexec.bat (Autoexec does it for you, it copies Atoglrp9.dll for you to C:\WINDOWS\SYSTEM\Atoglrp9.dll)

With autoexec.bat you get your new OpenGL version instantly, without any new ATi driver installation or restart.
You can try your game with newer or older Rage Pro OpenGL version quickly.
It works inside Win9x! Bencmark your OpenGL game to see difference.

Same goes with C:\WINDOWS\atidbg.ini (atidbg.ini changes Rage Pro Atoglrp9.dll OpenGL behaviour)
C:\ati-rage3gl-win9x\OpenGL ATIDBG\

Change settings manually @ C:\WINDOWS\atidbg.ini
or use some premade settings, like All/Fast/Max/Normal inside OpenGL ATIDBG\ folders and use autoexec.bat also there
No restart is needed, bencmark any OpenGL game with your new OpenGL settings.

30+ MiniGL/OpenGL Win9x files for all Rage3 cards: Re: ATi RagePro OpenGL files