- Fixes [ALT+R] and {ALT+X] frame rate indicator not rendering correctly.
[EDIT] Please check the MD5s of the download.
open a command prompt and type:
certutil -hashfile <paste full path to file locally> md5
I just found a bunch of strange folders on my web servers. Not sure whether they were left over from when my brother installed wordpress without telling me. I should hope not. Word press is gone now. [/EDIT]
Last edited by sharangad on 2025-08-06, 15:17. Edited 1 time in total.
Zandvoort, Willow Springs and Watkins Glen are Rendition Ready: https://youtu.be/6azWiJWRyGw
Zandvoort had to be reduced to 3 mips to load. Watkins Glen 1967 (Nascar 3) managed 4. Willow Springs was already Rendition Ready.
[EDIT]
GPL conversions in general have issues.
Virignia: https://youtu.be/W1IPto1fQTw
(In addition to the usual GPL polygon transparency issue seams are showing up in the skybox).
Spa-Francorchamps and Stardust Vegas (2000+1967): https://youtu.be/ssQncjPdo0o
Spa's a really difficult track to handle. The number of maximal mip maps retained has to be set to 2 for it to load and this causes a loss of texture on some distant polygons/sprites. Stardust works ok.
Yes, obvious fps drops, when too many cars, or complex scenes in custom Raceway, you aware of all of them.
Ah yes, those. I just watched your stream, you get 30 FPS normally and in demo mode go as high as 190 fps. For some reason even with vsync off I can't go that high. Not entirely sure why.
[EDIT] My bad, it didn't use to go high. It does now with the performance optimisations[EDIT2] and sound disabled.[EDIT3] and carset.
The two systems:
Core 2 Duo/GTX 660/4 GB DDR3
Ryzen 2700X/RTX2060 Super/32 GB DDR4
Demo mode with ALT+X was run without vsync. Unfortunately I forgot to reenable vsync on the C2D system.
Carsets used for demo mode are Cars95 and Reynard '99.
The tracks used for C2D are Laguna Seca (new) and Denver and for the Ryzen
Laguna Seca (new) and Houston. The Ryzen also runs Cars 2020 at Houston.
@Raven-05, I'd still like to know if it runs any better on your laptop. Nascar '99 has issues with the last build, stability issues. I'll post an updated build tomorrow.
[EDIT2]
Upcoming change to RReady to force V1000 mode (nospecular=1 in rendition.cfg) for Monster Truck Madness 2. By default, RReady ran in V2k mode which meant fog, headlamp beams and reflections and other environmental effects didn't render. Making the change to rendition.cfg works with the current version, but the next release will force it for MTM2 automatically: https://youtu.be/lRffjPUz9eM
tested ICR2 on laptop it have 17 fps max in intro, and 1 fps min, often i see something around 9 fps average
vquake 1 min, 4 fps average, 19 fps max first and second demo
retested MTM2 with nospecular=1 and with 0 , everything works perfectly, visually no difference.
tested ICR2 on laptop it have 17 fps max in intro, and 1 fps min, often i see something around 9 fps average
vquake 1 min, 4 fps average, 19 fps max first and second demo
tested ICR2 on laptop it have 17 fps max in intro, and 1 fps min, often i see something around 9 fps average
vquake 1 min, 4 fps average, 19 fps max first and second demo
I think you said iCR2 did around 17-30 fps before and vquake didn't run at all.
re-tested with old build its works faster even on intro gameplay.
Tested Scorched Planet. Well a lot of things need to be fixed and i think you already aware of them.
in case you have free hour you can re-watch https://www.twitch.tv/videos/2542392799
or 30 mins if you set video speed at 2x =)
P.S. Have another minor not important idea, is to use patches for dosbox which allow savestates and loadstates
re-tested with old build its works faster even on intro gameplay.
Tested Scorched Planet. Well a lot of things need to be fixed and i think you already aware of them.
in case you have free hour you can re-watch https://www.twitch.tv/videos/2542392799
or 30 mins if you set video speed at 2x =)
P.S. Have another minor not important idea, is to use patches for dosbox which allow savestates and loadstates
A couple of things. This game must be run in FIFO mode, even on original hardware (Set SPEEDY3D_DMA=0 before running the game).
I *think* the messed up colours is a time of day simulation. I noticed it in yt videos, but I will test it. Anything to fire up the old retro PC.
[EDIT] Not time of day.
Last edited by sharangad on 2025-08-17, 12:11. Edited 1 time in total.
re-tested with old build its works faster even on intro gameplay.
Tested Scorched Planet. Well a lot of things need to be fixed and i think you already aware of them.
in case you have free hour you can re-watch https://www.twitch.tv/videos/2542392799
or 30 mins if you set video speed at 2x =)
P.S. Have another minor not important idea, is to use patches for dosbox which allow savestates and loadstates
Also frame interpolation is meant to be used for ICR2, GPL and "Die by the Sword."