VOGONS


Reply 20 of 22, by Avenger

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Glidos wrote on Yesterday, 13:29:

The other texture packs are here: https://www.tombraiderxtra.com/ - the main packs really - some retexture the entirety of TR I.

There are a fair number of new textures in UB, but the texture packs are still useable.

The menu problem isn't that easy. It's the original game binary that looks for those files. I haven't yet worked out what the cause of the problem is.

Not to be a broken record but I have already stated several times what the problem is.

Both menu screen graphics have the exact same file name: "TITLEH.PCX". Therefore, they can't both be in the same "data" folder directory that TombATI looks in for said file at the same time.

If you put the base game's "TITLEH.PCX" in the "data" folder both Tomb Raider and Unfinished Business will use that asset for the menu graphic. If you put in Unfinished Business's "TITLEH.PCX" in the "data" folded instead then both Tomb Raider and Unfinished Business will use the Unfinished Business asset for the menu graphic.

TombATI has to be able to load both and display the correct menu graphic based on which game is being played.

Reply 21 of 22, by Glidos

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Yeah, I get that bit, but what was confusing me is that the importer just copies from GAME.GOG in TOMBATI, suggesting that the same "single location for two versions of a file" problem occurs in GAME.GOG. I say "was" because just as writing this, I may have realised what the problem is.

Reply 22 of 22, by Glidos

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Here's a solution: download https://download.glidos.net/TombATI/UBTitle.exe. It's a tiny texture pack that contains just the UB menu image. Select that pack for use with UB by running TombATIConfigure.exe. If you want to use a different texture pack, but still have this menu then copy the file TITLEH.png from this new texture pack to the one you want to use. Actually, better (say if using Silverlok) would be to make a copy called SilverlokUB and drop TITLEH.png into that. Then you can both TR I and UB working with their correct menus.