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EAX appreciation thread

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Reply 720 of 722, by shevalier

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sharangad wrote on Yesterday, 15:21:
This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (re […]
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shevalier wrote on Yesterday, 14:29:
Honestly, I never knew that the dsound.dll file had sound card IDs written inside it; I thought it was universal. […]
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UCyborg wrote on 2025-09-21, 14:10:

My old desktop can't go beyond 23H2 due to CPU requirements.

Honestly, I never knew that the dsound.dll file had sound card IDs written inside it; I thought it was universal.

It's not entirely relevant, but it's Windows 11 24H2 (26100.6584) + Titanium HD PCIe + Daniel_K driver pack.
The log file doesn't contain any errors, only "Using Native OpenAL Renderer."

This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (realtek based) as being compatible along with the pci audigys and all the x-fis and all the new stuff (z/ae etc) . The rx they promote as a musician's card.

The using "native openal renderer" message is there when using alchemy universal with the rx. It's also there with some games with regular alchemy, but it's preceded by "error initialising dsound using default sound.dll"

[EDIT]
Feedback from someone running a pci Audigy on win11 24h2 might be useful at this point.

We have two Audigy rx users experiencing the problem.

https://danielkawakami.blogspot.com/
Audigy Support Pack 8.1
rename .exe to .zip or .rar or 7z
Extract dsound.dll from Audigy_SupportPack_8_1.exe.7z\Audio\ALchemy\bin .cab\Targetdir
And try

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300

Reply 721 of 722, by sharangad

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shevalier wrote on Yesterday, 16:37:
https://danielkawakami.blogspot.com/ Audigy Support Pack 8.1 rename .exe to .zip or .rar or 7z Extract dsound.dll from Audigy_S […]
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sharangad wrote on Yesterday, 15:21:
This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (re […]
Show full quote
shevalier wrote on Yesterday, 14:29:

Honestly, I never knew that the dsound.dll file had sound card IDs written inside it; I thought it was universal.

It's not entirely relevant, but it's Windows 11 24H2 (26100.6584) + Titanium HD PCIe + Daniel_K driver pack.
The log file doesn't contain any errors, only "Using Native OpenAL Renderer."

This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (realtek based) as being compatible along with the pci audigys and all the x-fis and all the new stuff (z/ae etc) . The rx they promote as a musician's card.

The using "native openal renderer" message is there when using alchemy universal with the rx. It's also there with some games with regular alchemy, but it's preceded by "error initialising dsound using default sound.dll"

[EDIT]
Feedback from someone running a pci Audigy on win11 24h2 might be useful at this point.

We have two Audigy rx users experiencing the problem.

https://danielkawakami.blogspot.com/
Audigy Support Pack 8.1
rename .exe to .zip or .rar or 7z
Extract dsound.dll from Audigy_SupportPack_8_1.exe.7z\Audio\ALchemy\bin .cab\Targetdir
And try

With NFS HS, no DS3D/EAX only stereo and mono (with the DanielK dsound.dll):

Loaded G:\Program Files (x86)\Electronic Arts\Need For Speed Road Challenge\DSOUND.ini


DirectSoundCreate : Failed to initialize Creative ALchemy, falling back to dsound.dll

Using Native OpenAL Renderer

It's the same with Alice, though the game reports EAX2 as being available.

With Alchemy Universal:

Loaded G:\Program Files (x86)\Electronic Arts\Need For Speed Road Challenge\DSOUND.ini


Using Native OpenAL Renderer

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 722 of 722, by Lord Myn

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No, it doesn't work with the latest Audigy Support Pack' Alchemy either (that's driver pack I'm using now). But, since it does work with the Universal Patch (1.45.20) and use the Audigy's native OpenAL (so the hardware acceleration works), I can live with that.

shevalier wrote on Yesterday, 16:37:
https://danielkawakami.blogspot.com/ Audigy Support Pack 8.1 rename .exe to .zip or .rar or 7z Extract dsound.dll from Audigy_S […]
Show full quote
sharangad wrote on Yesterday, 15:21:
This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (re […]
Show full quote
shevalier wrote on Yesterday, 14:29:

Honestly, I never knew that the dsound.dll file had sound card IDs written inside it; I thought it was universal.

It's not entirely relevant, but it's Windows 11 24H2 (26100.6584) + Titanium HD PCIe + Daniel_K driver pack.
The log file doesn't contain any errors, only "Using Native OpenAL Renderer."

This is the Audigy RX, which Creative doesn't promote as an Alchemy compatible device. On their site they list the Audigy fx (realtek based) as being compatible along with the pci audigys and all the x-fis and all the new stuff (z/ae etc) . The rx they promote as a musician's card.

The using "native openal renderer" message is there when using alchemy universal with the rx. It's also there with some games with regular alchemy, but it's preceded by "error initialising dsound using default sound.dll"

[EDIT]
Feedback from someone running a pci Audigy on win11 24h2 might be useful at this point.

We have two Audigy rx users experiencing the problem.

https://danielkawakami.blogspot.com/
Audigy Support Pack 8.1
rename .exe to .zip or .rar or 7z
Extract dsound.dll from Audigy_SupportPack_8_1.exe.7z\Audio\ALchemy\bin .cab\Targetdir
And try