Sorry for a bit of necromancy here, but I would like to confirm something if possible
tl;dr - I understand the concept of reducing output gain, but having separate output gain controls for reverb and non-reverb is breaking my brain. Can you confirm that applying identical settings for both will do what one would intuitively expect, without changing the relationship between the two in unforeseen ways?
non-tl;dr - If I was to adjust both "Output Gain" and "Reverb Output Gain" equally, say for example dialing both back to 0.8, would I get identical sound relative to having both at 1.0? I want to reduce the gain to avoid clipping, but I don't want to change the relationship between the non-reverb (what's the correct phraseology here?) and the reverb. Does this make sense? I'd like to be able to take, for example, a recording from both at 0.8, apply an Amplify in Audacity, and have functionally identical audio (relative to not tampering with output gains) come out the other end.
Would these settings work for this?
DAC Emulation Mode - High Quality
Analogue Output - Accurate analogue path emulation
Renderer Type - Float 32-bit
Output Gain and Reverb Output Gain - Adjust as needed, keeping both the same
If my understanding is correct, Master Volume could then be left alone at whatever the game or composition in question sets it to, regardless of the synth-type/romset being emulated, and the recording will remain "authentic-ish" with regards to reverb?