VOGONS


First post, by Danger Manfred

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Is it just me or is the Audiodrive the better SB16?
I'm not even talking about the bunch of bugs or noise that you can avoid using an Audiodrive - there are 86 games specifically supporting the Audiodrive, which has the same specs as the SB16 in itself (16 bit stereo, 44.1 kHz), and I do not know how many that support an SB 16, but I have often heard that most games that support it still only used lower quality samples just like on a Sound Blaster Pro.
Which the Audiodrive is compatible to, and unlike all SB16/AWE32/AWE64 cards it doesn't reverse stereo channels when configured that way.
So, it would depend on how many games actually make use of the SB16's specs - is there any information on the web that I missed during an extensive Google search?
Am I making another big mistake?

Reply 1 of 3, by NeoG_

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If I was limited to a single card, I would probably use an ESS186x over an SB16. The native ESS support in games is not good though IMO, it enables some kind of filter that completely kills the fidelity of game audio. Better using SB Pro compatibility.

The quality improvement of 16-bit mixing in DOS games is not worth the tradeoff to me. But since I do have multiple cards, I can use another card to cover the downsides of the Sb16.

98/DOS Rig: BabyAT AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, SB16-SCSI, PicoGUS, WP32 McCake, iNFRA CD, ZIP100
XP Rig: Lian Li PC-10 ATX, Gigabyte X38-DQ6, Core2Duo E6850, ATi HD5870, 2GB DDR2, 2TB HDD, X-Fi XtremeGamer

Reply 2 of 3, by Joseph_Joestar

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NeoG_ wrote on 2026-02-09, 00:11:

The native ESS support in games is not good though IMO, it enables some kind of filter that completely kills the fidelity of game audio. Better using SB Pro compatibility.

This is only the case with games which use the HMI Sound System (e.g. Tomb Raider, Command & Conquer, Daggerfall etc).

Anything that uses the Miles Sound System (e.g. Mortal Kombat 3, Heroes of Might and Magic II, Settlers 2...) will sound great in native AudioDrive mode. But there's a caveat: most games only support the ESS 688 in this mode by default. For later cards, you need to backport AUDIODRV.DIG from a newer game to make it work.

My retro builds

Reply 3 of 3, by carlostex

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Joseph_Joestar wrote on 2026-02-09, 05:38:

This is only the case with games which use the HMI Sound System (e.g. Tomb Raider, Command & Conquer, Daggerfall etc).

Anything that uses the Miles Sound System (e.g. Mortal Kombat 3, Heroes of Might and Magic II, Settlers 2...) will sound great in native AudioDrive mode. But there's a caveat: most games only support the ESS 688 in this mode by default. For later cards, you need to backport AUDIODRV.DIG from a newer game to make it work.

I can vouch for this. HMI SOS is not as nearly as good API as MSS3.