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What game are you playing now?

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Reply 7540 of 7566, by cleanroom_dweller

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Last night I played way too much eGames MiniGolf master on my Presario 1700, and really enjoyed it with this random Princeton brand monitor that has better brightness and color reproduction than many modern displays. I remember having this game as a kid, including the moment of getting it on a mini CD included for free with a package of Maxell batteries at a large retail chain back in Serbia. GPU is a little on the weak side for 1024x768 but no real lag, just feels like a lower framerate than 60 that I get with 640x480.

Reply 7541 of 7566, by TheIpex

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Descent (1995)

While completing a full playthrough of this game my 2 year old daughter took a liking to it. Now as part of our bedtime routine, she demands to play the "Robots game".

Thankfully the first level music is so good, I don't mind replaying it over and over.

SimCity (1989)

I grew up playing 2000, never touching the original until recently. These are the four versions I've tried:

  • DOS Classic 2.0
  • DOS enhanced CDROM
  • Windows 95 Classic 2.0
  • The Super Nintendo version

I like the Windows 95 and SNES versions the most for their usability. The DOS enhanced version has FMVs and voiceovers that get a bit tedious after a while.

Warhammer 40,000: Space Marine 2 (2024)

This is the only modern game I'm really playing at the moment. I find the operations (PVE) mode to be highly addictive and missions don't take up too much time.

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Reply 7542 of 7566, by dr_st

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TheIpex wrote on 2026-02-15, 07:29:

Descent (1995)

While completing a full playthrough of this game my 2 year old daughter took a liking to it. Now as part of our bedtime routine, she demands to play the "Robots game".

Thankfully the first level music is so good, I don't mind replaying it over and over.

Wow, not quite the game I would expect to draw the attention of a 2-year old. 😁
Other levels have also nice music. You could use the level skip cheat or just load a saved game. 😜

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Reply 7543 of 7566, by TheIpex

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dr_st wrote on 2026-02-15, 08:56:

Wow, not quite the game I would expect to draw the attention of a 2-year old. 😁
Other levels have also nice music. You could use the level skip cheat or just load a saved game. 😜

Ha, true enough. I mainly redo the first level because it's so short.

Though I do get into trouble if I try to skip the hostages. 😳

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Reply 7544 of 7566, by clueless1

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appiah4 wrote on 2026-02-13, 08:25:

I never did like Deus Ex, it never grew on me and I never managed to finish it. System Shock 2 is the (MUCH) better game and I will die on that hill..

I feel the same. I can't say I've ever tried super hard to get into Deus Ex, but every time I messed around with it it's never grabbed me. I tried hardest when it first came out, then over the years I've retried it several times on my retro PCs and it never stuck. Yet I've completed System Shock 2 twice!

Kingdom Come: Deliverance II
Believe it or not, I'm still playing the Legacy of the Forge DLC. There is a final quest that I am guessing ends the DLC, but I'm not sure how that all works, so I'm intentionally not completing it while I still mess about with other side quests. This game has turned into a favorite pair of old jeans that really should be put to pasture, but they're so comfy and cozy that I can't resist slipping them back on each day. The developers really knew what they were doing when they designed this pair of games.

One of the very entertaining things to do is to listen in on NPC conversations as you travel through towns and the main city. Yes, you occasionally hear the same conversation, but it's pretty well randomized. The best part is when men start arguing outside a tavern. The insults escalate and they eventually go to blows. People (other NPCs) stop and gawk at the whole situation. Guards never step in to break it up. And when the conflict finishes and there's a guy on the ground, someone will inevitably run up to them as if they had no idea he got hurt fighting. They'll say things like "why are you lying on the ground!?" when they were just standing there watching the fight unfold. Here's a short video that someone else made of a typical brawl from the game:
https://www.youtube.com/watch?v=b2EuSOn-csM

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Reply 7545 of 7566, by DracoNihil

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appiah4 wrote on 2026-02-13, 08:25:

I never did like Deus Ex, it never grew on me and I never managed to finish it. System Shock 2 is the (MUCH) better game and I will die on that hill..

clueless1 wrote on 2026-02-15, 12:08:

I feel the same. I can't say I've ever tried super hard to get into Deus Ex, but every time I messed around with it it's never grabbed me. I tried hardest when it first came out, then over the years I've retried it several times on my retro PCs and it never stuck. Yet I've completed System Shock 2 twice!

The problem with Deus Ex 1 is that it's painfully obvious it's Ion Storm Austin's first foray into Unreal Engine and everything from the native C++ side to the UnrealScript (oh my god especially the UScript) side of things is a spaghetti code nightmare. A lot of the game design is also extremely clunky and badly thought out.

There are some overhauls that significantly improve the game but there's not much one can do to improve it further. Pawn operating on a rigid state machine logic precludes AI that's reliable in every changing situation without "locking up". It would require a lot of heavy lifting on the C++ side of things to make a ScriptedPawn system more capable than what it currently is doing in UnrealScript land.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 7546 of 7566, by Joseph_Joestar

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Elden Ring

I put around 12 hours into this, and it was okay. Though it didn't captivate me as much as the Souls games. First impressions: the combat felt great, being very similar to DS3, the larger dungeons like Stormveil Castle were well designed, and the early boss fights were pretty decent. But the open world stuff kinda bored me. As mentioned before, I was never the biggest fan of these types of games, and prefer a more focused experience. Whenever I see a game with dozens of little dots on the world map, it feels like I'm staring at a list of chores. Honestly, that kind of gameplay just isn't all that engaging for me.

So Elden Ring is on hold for now, but I'll pick it back up at a later point. Maybe after some time has passed, I'll be able to tolerate its open world aspect a bit better.

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Reply 7547 of 7566, by Sombrero

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Joseph_Joestar wrote on 2026-02-17, 12:32:

But the open world stuff kinda bored me. As mentioned before, I was never the biggest fan of these types of games, and prefer a more focused experience. Whenever I see a game with dozens of little dots on the world map, it feels like I'm staring at a list of chores. Honestly, that kind of gameplay just isn't all that engaging for me.

I'm the same. The first time I played The Witcher 3 and got out of the starting area I went "OH HELL NO" when I took a look at the map on the main area, the amount of points of interest on the map was like getting a shovel to the face. Quit the game right there. I did go back to it later on and it did become one of my all time favorites, but the open world design of it remains one of its biggests weaknesses. It's just such a bore to traverse from point a to b while avoiding random enemies.

The only open world game I've played where I actually like the open world is Fallout: New Vegas. And even there I think it's mostly due to increased immersion first person camera and hardcore mode needs bring. I guess I'm okay with open worlds if there's some kind of survival mechanic to go with it to make the journey through the map actually fun and engaging so it feels part of the experience. Otherwise it comes across as tedious waste of time, something you just have to do to get to the stuff you actually like.

Reply 7548 of 7566, by appiah4

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I waste enough time living in an open world where I do not like 95% of it. I don't need to spend my free time repeating the experience.

Reply 7549 of 7566, by robertmo3

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if you start Betrayal at Krondor you have free access to 26 marks out of 34 from the map (only 7 marks are not walkable yet)
but if you click any area on the map:
https://mikesrpgcenter.com/krondor/maps.html
you see how much is not marked on the map.

also with redguard - the map only marks your location 😉
https://www.mobygames.com/game/972/the-elder- … indows/1005336/
but you got access to everything
Re: Increased view distance games list

i think i prefer to have stuff marked on the map vs not marked 😀
you just ignore the marks you haven't visited yet 😀

Reply 7550 of 7566, by Shponglefan

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Joseph_Joestar wrote on 2026-02-17, 12:32:

Elden Ring

I put around 12 hours into this, and it was okay. Though it didn't captivate me as much as the Souls games. First impressions: the combat felt great, being very similar to DS3, the larger dungeons like Stormveil Castle were well designed, and the early boss fights were pretty decent. But the open world stuff kinda bored me. As mentioned before, I was never the biggest fan of these types of games, and prefer a more focused experience. Whenever I see a game with dozens of little dots on the world map, it feels like I'm staring at a list of chores. Honestly, that kind of gameplay just isn't all that engaging for me.

So Elden Ring is on hold for now, but I'll pick it back up at a later point. Maybe after some time has passed, I'll be able to tolerate its open world aspect a bit better.

I always liked the open world of Elden Ring. I think it's because exploration is my favorite part of these games and Elden Ring has plenty of that.

Plus riding around on Torrent reminded me of Shadow of the Colossus, one of my favorite games of all time.

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Reply 7551 of 7566, by Joseph_Joestar

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Joseph_Joestar wrote on 2025-10-29, 20:59:

Started playing Dark Souls for the first time. Specifically, the Xbox 360 version in glorious 720p @ 30 FPS, with frequent drops into the low 20s. Yeah, that doesn't exactly help with the already high difficulty level. EDIT - I ended up getting the remaster on Steam, and restarting my playthrough there. The Xbox 360 version had some nasty sub ~15 FPS drops in certain places, which made the game nearly unplayable for me. Hats off to people who actually managed to complete the game on that console.

Well, I went back to my old DS1 save on the Xbox 360, and completed the run (including the DLC). Wouldn't recommend this version for someone's initial playthrough, as the Remastered edition is readily available on Steam and all modern consoles. The frame rate drops on the X360 are very severe in some areas, especially in the swamp part of Blighttown and the lava lake of Lost Izalith. But having already beaten the PC version before, I was very familiar with the game and kinda just breezed through everything, despite the poor frame rate and higher input lag.

I picked the Zweihänder as my main weapon this time, and yeah, that thing's a beast. I could stagger or outright knock down most regular enemies with its two-handed heavy attack, which felt immensely satisfying. I did have to use lock on more frequently with some of the smaller enemies, otherwise, I would sometimes miss due to the blade's very narrow hit box. But that's a small price to pay for so much power.

BTW, one of the reasons why I wanted to replay DS1 was to see if I would still consider it to be the best Souls game, after having experienced its sequels. And yes indeed, it remains my favorite of the bunch. The interconnected world, superb area design (minus the platforming sections), deep lore, amazing atmosphere, fantastic soundtrack... it all comes together in a really beautiful way. The combat is noticeably slower than in DS3 and Elden Ring, and the dodging mechanics aren't as smooth, but that didn't diminish my enjoyment at all. The slight fall off in the second half didn't bother me either, except for the Bed of Chaos which still sucks. Overall, DS1 is still a fantastic game, and well worth playing. For anyone who hasn't tried it yet, I highly recommend it.

P.S.

I recently learned that Gwyn's theme is played only on white piano keys, which is of course very fitting for someone who was so afraid of the dark. It's incredible that the devs thought of that. Again, kudos to the FromSoft team!

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Reply 7552 of 7566, by digger

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Since I finally have a decent workstation and gaming rig again, I started playing Black Myth: Wukong.

I heard good things about it, so I tried to see if it lives up to its reputation. Also I was curious to experience how a major game from a Chinese publisher would feel in terms of atmosphere.

Pretty impressive game, but it does make the fans in my machine seriously spin up. 😁

I do see this weird dithering with white pixels in some of the graphics, which I don't like. But I haven't dived very deep into the game's graphics settings yet. Maybe I can tweak it.

Difficulty level is pretty high. The game's interactive story throws you right into the action from the start. 😅

Reply 7553 of 7566, by newtmonkey

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Kingdoms of Amalur: Reckoning
This has been sitting in my library for some time, and I decided to finally play it. It's an action RPG that plays most like Fable, but better in nearly every way. Combat is quite nice, and the game just feels great to play. I figured this was going to be just a decent hack and slash game; however, I was shocked upon reaching the first town to discover that the game has decent stealth and thieving mechanics. You can sneak around stealing stuff from people, and can even assassinate NPCs.

Even though the game is just a world of paths, the exploration is quite excellent. You're constantly finding little caves and mines off the beaten path, and the excellent action combat system means that you can actually take down enemies much tougher than you with enough skill (and can use potions to give yourself an edge).

Even the writing is quite good. Named NPCs often have surprisingly interesting backstories, bringing the memorable townspeople of Ultima VII to mind. I came away extremely impressed with this one.

Might and Magic VI
I've given this a few tries over the years, going back to when the game was first released, but always had trouble getting into it. Now, five hours in, I absolutely love it. It's clunky in a way that none of the previous games in the series was, but once you get used to it, the game is absolutely amazing. The exploration is fantastic. Combat is kind of dumb, but likeable once you get into the groove of it.

The first dungeon you're likely to explore is a thing of beauty. It's full of stuff, and the more you explore it, the more complex it becomes. I found myself going back to it, over and over, and finding some room or corridor I somehow missed the previous time.

I love you you develop your characters in this game. It's simply addictive. You have your typical EXP-based levels, of course, but you also have guilds to join, skill to buy (and improve), and stats to permanently increase by finding fountains. Every character regardless of class can learn any skill at level 1 simply by paying a trainer. To do that, you first need to join the respective guild, which is often located in some other town. It's a great way to keep building up your characters in between experience levels. You feel like you're constantly accomplishing something, even if it's just as simple as tracking down some guild or trainer you've been looking for.

I really like the engine this game uses. The maps are all true polygonal 3D, with hills and valleys and levels over levels, and the textures are surprisingly sharp for such an old game. Enemies and NPCs are 2D bitmaps, but are also surprisingly sharp even close up.

An amazing game, so far.

Reply 7554 of 7566, by ratfink

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Just started Diablo for the first time. Haven't played at all for a year or two since giving up on TurtleWoW for a while. I never realised Diablo would be so similar to Diablo 2, big plus. And I recognise NPC names from my brief foray into D3 a few years back - though I guess I shouldn't be surprised coming from the Warcraft franchise. However a week's gone by and I haven't returned to the game... really find it hard to maintain momentum these days, even when I enjoy a game. Gog nagging about random crap doesn't help - just can't be bothered to turn on my windows 98 box, too much else to do these days.

Reply 7556 of 7566, by newtmonkey

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double post

Last edited by newtmonkey on 2026-02-26, 18:55. Edited 1 time in total.

Reply 7557 of 7566, by Sombrero

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Completed Deus Ex.

The game still has it, enjoyed it thoroughly! The story is engaging once it starts going, the levels are very fun to explore and the awesome soundtrack just elevates everything even higher. Saved Paul and chose to merge with Helios at the end, which felt a bit funny considering the current AI stupidness. Had someone somehow managed to swap Bob Page's character model to Jensen Huang or to Sam Altman without me noticing I would have gone with Tracer Tong and blown the place to hell.

My only real gripe was the crappy accuracy of guns until you get the skill high enough, once I got rifles to master level it was like finally getting unshackled from leg irons or something. There's plenty of other issues if you start looking for them, like many of the skills and augmentations are either extremely situational or next to useless, or how searching bodies fills your pockets with crap because it automatically picks up everything and how some of the voice actors are pretty damn awful, but I personally find most of the clunkiness kinda endearing.

Like when you are leaving Everett's home and go to the helipad there's a dead mechanic just lying right there in front of the entrance, perfectly visible on the screen immediately once the level loads. Meanwhile there's another mechanic just hanging around there like it's just an another tuesday. Yeah I'm sure nothing fishy is going on here!

So yeah, it's always been a bit clunky in parts but the things it does well far outweights its shortcomings. In my books it was and still is an evergreen classic that continues to be very enjoyable.

Next up is either Deus Ex: Invisible War or Tomb Raider 2. I'll give it a day or two to see am I still hungry for more Deus Ex even though DX:IW is what it is and time probably hasn't done any favours to it.

Reply 7558 of 7566, by Joseph_Joestar

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Sombrero wrote on 2026-02-26, 18:47:

Next up is either Deus Ex: Invisible War or Tomb Raider 2.

Of the two, TR2 aged much more poorly in my view. With its comically blocky enemy models, boring urban areas, and way too many combat encounters. For me, it was a big step down from the original Tomb Raider in almost every way.

And while DX:IW has definitively suffered for being an Xbox port (crappy UI, tiny areas, simplified design) it was still kinda fun the last time I replayed it. That said, I didn't like how they treated JC there. Wish the devs had given us a dialog choice about which ending we went for in DX1, or something like that. And if that wasn't feasible, they should have kept JC out of the sequel story, and left his choice ambiguous.

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PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 7559 of 7566, by revolstar

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Yeah I played TR 1-3 a while ago and oh boy did these age poorly! People usually complain about the tank controls and the blocky 3d graphics but what about poor level design? All you do most of the time is backtrack. It's super easy to get lost and usually the objective is to traverse like a million meters to flick a switch that opens a door back at the beginning of the level. Games have evolved a lot since the late 90s haven't they? 😉

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