VOGONS


First post, by Marek

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The Ultimate Fan Patch Edition Builder has a homepage now:
https://www.gratissaugen.de/ultimatetalkies/deponia_1.html

The highlights:
- The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote, as it can be applied to an incredible 17 different versions of Deponia.
- Play Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
- Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the detonation plan or the pigeons.
- No more chopped of syllables at the beginning of sentences. This is an issue with the current versions on GOG, Humble Bundle and those compilation DVDs.
- Credits in Videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
- All 16 subtitle languages are supported.
- Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This particular one took more time than a sane person would allow.

The builder works on Windows or Linux. MacOS is on the todo list. The game is playable on all 3 operating systems already. The builder also requires FFmpeg version 3 or later with support for webp, vpx, vorbis and opus.

Thanks for testing and have fun.
Feedback is very appreciated.

Version 4.7beta3 is now available:
Changelog:

Spoiler

11-jan-2026:
Deponia 4.7beta2:

- There are some sanity checks now to inform the user if there are no videos or no audio languages installed.
- When building the trap before trying to pick up the toothbrush, there is no comment on it.
- Walking noises are no longer panned. Unfortunately, the engine would do this annoyingly exaggerated without any setting to adjust this.

Builder 0.1 beta2:
- The popup window notifying the user of a missing or incompatible FFMPEG version works now on Windows as well.

20-jan-2026:
Deponia 4.7beta3:

fixes from the last beta:
- In 4.7beta2, chapter 3 in the crane screen, it was possible to get stuck at the left of the platipus, due to some adjustments I forgot. This tweak was necessary due to adapting the screen to the propper 1920x1080 resolution in order to prevent erratic scrolling to nowhere, which the engine sometimes does when skipping a cutscene. Also the start position of Argus and some of the subtitles are at the correct place again now.
- When diving and walking to the crane, Goal was suddenly too big when the game was built from a downgrade version. This is due to pre-scaled character graphics, which changed in version 3.x. Those are now removed and the default graphics are properly scaled now.

more fixes from original game:
- Subtitles are now reliably displayed during cutscene videos.
- The logo in the main menu should be reliably visible now. Some languages have a dedicated localized version of it.
- The menu doors got a complete overhaul and also work when continuing the game from the questlog now.
- Hints in the savegame menu are now displayed permanently instead of merely quickly when loading a savegame. Also the "next hint" button was moved to the savegame menu, completely replacing the former hints tab in the extras menu.
- Walking sounds got a complete overhaul. They are now synchronous to the animations and the moderate panning is back too.
- Goal, Cletus, Argus and the Organons also have now walk sounds. They were missing in every version of the first game.
- Rufus is no longer displayed twice when closing the suit case and using items on it.
- The right exit in Toni's hut is now correctly masked.
- When Rufus is behind the locked bars, he can no longer glitch out by using the fire extinguisher.
- When using the syringe with taurine on the booze in the liquor cabinet, it is now commented the same as when doing this in the inventory instead of producing a game-breaking mess.
- After the cutscene when Goal wakes up, Rufus now lies on the ground from the beginning instad of briefly standing there.
- The postal cats are now reliably loaded, which was an issue in version 4.x
- In front of the candy shop, the carpet sounds are now used correctly.
- In chapter 3 in the screen with the crane, Argus now walks around the Organons, instead through them. He also walks through the door instead of suddenly disappearing in front of it.
- There is no walking noise in the pool anymore when comming from a menu.
- After the honking action, the subtitles of the left Organon are now placed consistently.
- After using the crane, Goal also walks through the door again, which she didn't since version 3.x.

one more thing formerly missing:
- The telephone operator has some unheard lines completely voiced in all 4 dubbing languages restored. Those where deactivated due to a missing talking animation for the operator without his headphones on. The talking animation is now reconstructed from the cutscene video.

Last edited by Marek on 2026-04-23, 22:36. Edited 2 times in total.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 1 of 17, by Marek

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New Update:
Builder 0.1 beta3:
- The Ultimate Fan Patch Edition Builder is now available for MacOS, too. It was compiled with Homebrew under Monterey. Whether it also works with older versions of MacOS, let me know.

Deponia 4.7beta4:

Spoiler

- The bulleting board at the town hall can also be read now.
- Rufus now walks to the mine bike when inspecting it for the first time instead of looking around where he might stand at the moment looking to nothing.
- Putting back the platypus is now animated correctly from both sides.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 2 of 17, by Marek

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Version 4.7beta5 now available:

fixes from the last beta:
- The letter spacing is now fixed and appears again as it was in the original game.
- The menu of the Ultimate Fan Patch Edition Builder now explicitely refers to Read_Me.html for detailed downgrade information.
- The Read_Me.html now has a remark at the Steam version mentioning to select "Steam downgrade" to get installing instructions there.

more fixes from original game:
- When starting a new game, you are no longer asked wether you really want to while there currently is no game in progress.
- When opening hints in the questlog, the scribbling sound is now played consistently.

Spoiler

- When falling from the cruiser, the "Ouch." is now subtitled and panned correctly.
- The squabblers hotspot completely covers both characters now, so you can not accidentally start an action leading to fighting scripts.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 3 of 17, by theelf

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Oh! thanks love the game, no XP support?

Reply 4 of 17, by Marek

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theelf wrote on 2026-02-20, 14:54:

Oh! thanks love the game, no XP support?

The Visionaire engine dropped support for XP long ago. I tried it and it does not work out of the box indeed. It complains about missing kernel stuff. I did not try any of those unofficial service packs, upgrades etc., though. Feel free to try those. If you can get it running on XP, let me know and I'll happily add that information. My builder executable is XP compatible already, but that is of no use without Visionaire.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 5 of 17, by KainXVIII

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So how do i actually combine downgraded steam version of Deponia with complete edition? Do i need to copy files from complete edition folder to app_214340\depot_214341\ (where downgraded version is located) and then run the patch?

Reply 6 of 17, by Marek

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No need to copy anything from the original game. To get the most complete version with high quality graphics and audio, do this:
Apply the builder separately to the Complete Journey version and to the downgrade version. You can disable both, demo and full version resources when building from the Complete Journey. After building from both versions, just move the resources1.002 and the voices1.002, voices1.005 and/or voices1.008 from the Complete Journey UFPE build to the downgrade UFPE build afterwards.
The options should look like this, but you can disable the languages you don't want:

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 7 of 17, by KainXVIII

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Marek wrote on 2026-02-22, 10:49:

No need to copy anything from the original game. To get the most complete version with high quality graphics and audio, do this:
Apply the builder separately to the Complete Journey version and to the downgrade version. You can disable both, demo and full version resources when building from the Complete Journey. After building from both versions, just move the resources1.002 and the voices1.002, voices1.005 and/or voices1.008 from the Complete Journey UFPE build to the downgrade UFPE build afterwards.
The options should look like this, but you can disable the languages you don't want:

Whew, i did it, thanks for the help! And one last question - to play this version in steam (with steam achievements if possible?) do i need to copy UFPE build into original steam Deponia folder or into steam Complete version folder?

Reply 8 of 17, by Marek

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Like said in the Read_Me.html. For instance, it says this for Windows:

[…]
Show full quote
  • In Steam's Deponia folder remove all files but the Steam-API. (steam_api.dll)
  • Move or copy the contents of Deponia_1_UFPE_4.7\Deponia_1_UFPE.app\Contents\Resources into the folder where you just removed the old files.
  • It is recommended to keep a backup of the Ultimate Fan Patch Edition in case Steam will overwrite the game with an update, so you don't have to go through the entire build process from scratch.
  • If all works as intended, "Steam" will appear in the game's main menu after the version number in the lower left corner.

Replacing Complete Journey in Steam is not supported. After all, it only builds the single game of Deponia. The other Deponia games will get the Ultimate Fan Patch treatment as well, eventually, but also only planned as single titles, since Complete Journey is plagued with additional bugs and limited in language support.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 9 of 17, by KainXVIII

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Thanks again!
Ooh, nice to hear that other Deponia games will get UFP treatment!

Reply 10 of 17, by Marek

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Version 4.7beta6 now available:

fixes from the last beta:
- The GUI now detects the Epic version of The Complete Journey.
- After starting a new game, the "continue" button on the questlog again works the first time when clicked.
- Arabic is now represented with the flag of League of Arab States, just like in the Steam version.
- Several questlog optimizations.

Spoiler

- After the mine maze, the background was missing when built from version 3 or later.
- The Bullseye achievement works again as intended, and is only granted when the minigame was not skipped.
- The hotspot for the bulletin board at the town hall is now permanently active as soon you took the magnets.

more fixes from original game:
- The model map from the Complete Journey menu now serves as the chapter selection screen in the questlog, replacing the simple sheet of paper and thus preserving that nice artwork.
- The button for the questlog in the main menu is now absent like every other button when a question is asked to the user.
- It is now possible to skip the current chapter from the main menu, which has to be confirmed by the user. Of course, using such a skip invalidates the current game for the Droggeljug achievement. As before, you are still allowed to skip the tutorial and the minigames for that achievement.
- User queries now have their text properly centered in the main menu.

Spoiler

- Toni's door to the shop has now sound when giving the parrot to her.
- Toni will talk to the parrot immediately when entering her shop instead of waiting for Rufus to close the door first.
- Toni no longer talks to the parrot while sedated.
- The upper vent does not shake anymore when there was no pigeon in the polled pigeon hole.
- When Rufus gets Cletus on the radio, there is no more one pixel gap on the left edge.
- Doc no longer takes the booze before announcing it.
- When trying to pour more booze into the other bottle a second time, Doc now talks correctly instead of Rufus talking with Doc's voice. Also he only reacts while not distracted by meditating.
- The sonar orientation now reliably plays the alternative texts when trying to find the way in the dark again.
- Doc now correctly grabs Goal's cartridge while Rufus reach to him. In some situations, this was timed incorrectly.
- The animation when Doc gives back the cartridge is no longer incorrectly played in reverse.
- When Goal leaves the lifeboat, she is angry and starts her rant to Rufus immediately instead of waiting for Rufus to change into his own clothes.

one more thing formerly missing:
- There are some alternative lines when fixing the eyes on the horizon again while learning to meditate.

Have you ever have seen the map completely unpopulated? Now you can. This is how it appears while still in the tutorial:

The attachment blankomap.jpg is no longer available

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 11 of 17, by KainXVIII

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Thanks! Can i update already patched game? Or i need to do the process all over again (downloading downgraded Deponia depot from steam etc?)

Reply 12 of 17, by Marek

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Updating the already patched game is not possible. It would be a good idea to keep the downgrade version at a safe place for further updates.
You don't need to rebuild the videos, though. Just reuse those from the previous beta.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 13 of 17, by Marek

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15-mar-2026:
Builder 0.1 beta4:
- The Builder's GUI had visual bugs in 4.7beta6 which are now fixed.
- A bug in the builder could prevent the GUI from appearing.

Deponia 4.7beta7:

fixes from the last beta:
- There is no questlog done notice anymore every time you enter the mayor's office with a single click.

more fixes from original game:
- The button for the next hint now follows the color theme of Deponia 1 instead of being a blatant copy of the same button from Chaos of Deponia.

Spoiler

- There is no longer a piece of chain visible when the water tower alarm goes off. That was a relict from an earlier draft of the town as seen in the press kit.
- The alarm at the entry to the alley will no longer flash forever once triggered.
- The detonation plan no longer has dots without an alarm nor fields without a dot triggering an alarm. Now every dot has an alarm assigned to it, and every field without a dot will do nothing.
- Now Rufus can ask Wenzel about the stimulant before he got it, just like with all the other ingredients.
- When putting ingredients into the grinder, the game lets you also click on the crank, but there were several glitches when doing this, like no sound, sometimes not opening the slider and sometimes playing animations multiple times. All of those are fixed now.
- The green blinking of the postbot is now fixed in several dialogs.
- Rufus is no longer missing the walking sound when driving the minebike from the control center and exiting it downstairs.
- When trying to use the mop with some objects, Rufus now comes to an agreement once. Trying again, and Rufus will remind you on that agreement reliably now.

one more thing formerly missing:

Spoiler

- After Goal instructed Rufus to contact Cletus, he can ask Lotti about the opening hours of the post office.

Videos and voice files can be reused from v4.7beta6 and don't need to be rebuilt in that case.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 14 of 17, by Marek

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Deponia 4.7beta8:

fixes from the last beta:
- Starting a new game when there is already a game in progress works in the demo version again.

more fixes from original game:

Spoiler

- Some more jump cuts fixed when walking up and down at the lobby in chapter III.
- When opening the hatch in the lobby, that one animation does no longer play backwards.

Also, the manual/homepage has an updated list of versions affected by the chopped of samples bug to reflect the recent update on GOG.

one more thing formerly missing:

Spoiler

- At the concourse, there is this special comment when trying to use the bucket with soapy water with the lamp while the guard is blocking the way to Goal. The experienced player might notice right away that this is not possible under normal circumstances, since the bucket is long gone at this point, as Rufus looses it while cleaning the mosaic.
But now, there is a secret way of doing it anyway. Just click on the pile of junk where Rufus ditched the bucket previously, and you get the item on the cursor without actually carrying it with you. There is no indication that you can do it, but it will work now as long the guard is there and the lamp is still intact.

I won't mention such Easter eggs in the manual, but feel free to add them to Easter egg databases.

Since this update consists of only minor script corrections, you can upgrade your existing 4.7beta7 build to beta8 by disabling all check marks in the GUI and force building the data1.vis by pressing B. That build process should be done almost immediately.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 15 of 17, by Marek

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This time, a somewhat bigger update again.

Deponia 4.7beta9:

fixes from the last beta:
- Certain sample conversions are no longer 3dB too loud and thus might clip. This affected building from the German Demo and the German Limited Edition DVD.
- German sync data is no longer used for all dubbing languages.
- The sync data is again loaded correctly after changing language.
- Some more scene transitions were fixed where Rufus vanished before the fadeout.
- When skipping the intro video, the game could hang without a mouse pointer.

Spoiler

- You can no longer enter the emergency station with a single click when it is closed.
- Rufus is correctly masked again when double clicking on the tunnel while at Doc.
- When Rufus and Goal first enter the platform together, the dialogs no longer overlap in a mess.

more fixes from original game:
- Fixed some more lines with empty lip-sync data in German and English.
- All updates after the initial release and all dubbings only played one preview voice sample in the settings screen instead of 5 different ones randomly. The original behavior is now restored.
- In several scenes with multiple levels, Rufus again walks to the object's target level if it is different from the current one.

Spoiler

- The left pillar in Toni's home is now masked correctly so Rufus' hair is no longer clipping through it.
- Another one of those impossible scroll instructions causing the commentary Poki to flicker was removed at the fridge.
- While packing the suitcase and double clicking on an exit, Rufus no longer walks to it anyway, just to mention that he won't leave yet.
- At the Organon cruiser, the music no longer plays far too loud when going from questlog to a menu and back to the game.
- The bubble wrap can be heard immediately now when entering the post office while the postbot is running on it.
- Gizmos' occupation lever now shows the same arrows in hotspot highlights as the arrows seen when hovering over it.
- When leaving the town center while Gizzo asked the parrot, he no longer talks into the next screen.
- The postbot is again silent during the radio call.
- It is no longer possible to glitch out of close-up dialog scenes by spamming ESC.
- The game will no longer glitch the heck out of itself when entering and leaving the emergency station without clicking on the sheet after the radio call to Cletus.
- The bridge will now collapse when hitting ESC while walking towards towards the other side.
- Rufus no longer comments on the minebike's defect before he tried it.
- Rufus no longer plays the air guitar invisibly when sitting in a minebike.
- Rufus no longer jumps to the side after exiting the minebike at the control center.
- Rufus is now animated when opening the piece of fence.
- There is no longer a red cross flashing at Rufus' feet when he reaches to the stack of needles.
- Rufus now exermines the open chest also with a left click instead of just closing it, since not doing so is different from any other object in the series and thus confused a lot of people.
- After cleaning the cartridge, player controls are now disabled until the dialog with Goal.
- After waking up Goal, the music no longer restarts every time Rufus enters the cable chute.
- Rufus can no longer walk between the reading machine and the cartridge.

The update to v4.7beta9 is mostly incompatible to the previous version, thus everything except the videos need to be rebuilt.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 16 of 17, by Marek

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Deponia 4.7beta10:

fixes from the last beta:
- Italian audio was built incorrectly.
- Fixed occasions with invisible text for Chinese, Korean and Arabian fonts.
- More questlog optimizations.
- Rufus no longer becomes invisible when clicking on an exit too fast.

Spoiler

- When combining the single wasabi, Rufus no longer says: "I should use my provisions wisely." misplaces.
- Workaround for flickering cats glitch.

more fixes from original game:
- Unfortunately, the engine sometimes lets Rufus walk out of bounds. Officially, this is solved by double clicking on an exit, but sometimes, this is not an option due to exits scrolling out of reach or being disabled temporarily. Thus, there are now fail-safe triggers outside the regular walkable areas to bring Rufus back to the area he belongs. In case of Rufus stuck out of bounds, just walk a few steps, and your good again.
- Parts of Rufus are no longer flashing through the door frame when entering Lonzo's bar, Toni's shop or leaving Wenzel's home.

Spoiler

- When leaving Lonzo's bar with a double click, the swing door no longer appears closed during the scene transition.
- Missing comment when using the stimulant on the battery acid in the scene fixed.
- Music should now play reliably in chapter II for real. This new workaround forces the music to restart when leaving the scene within 4 seconds of a music transition from the crane or from meditating.
- When putting the unlit phosphor cotton candy into the left hatch while it was closed, it disappeared from inventory without putting it into the hatch. This was supposedly fixed in version 4, except it wasn't.
- The time paradox is now properly choreographed and the Rufuses don't walk through each other anymore.
- The dialog with Cletus and Goal on the platform is now properly ended without the dialog box flashing up.
- When the reading machine appears, the lightmap is correctly set now, even if the lit phosphor cotton candy is still in the left hatch.

To upgrade your existing 4.7beta9, you need to rebuild everything, except for the videos.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 17 of 17, by Marek

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Deponia 4.7beta11:

fixes from the last beta:
- Lightmap is now correctly set when loading a savegame at the concourse.

Spoiler

- Music not playing when quickly leaving the trawler after waking up Goal.

more fixes from original game:
- Possible hangups fixed when using the mousewheel while the cursor is disabled.
- The game ignores version.txt now and always shows the real internal version in the main menu. In some cases, this feature was used to tell the Daedalic support team the platform the game was purchased on, but since they are not responsible for this UFPE, there is no need to do this anymore.
- Developer's commentary now reliably fade out and restore the correct volume settings.
- Developer's commentary now reliably respect the subtitle settings to display text and the text background when needed.
- The click inventory mode no longer disables itself when leaving closeup screen and minigames in certain circumstances.
- The click inventory handle is disabled while a Developer's commentary is playing.
- All scene transitions and doors got a complete overhaul in order to behave more consistent.

Spoiler

- Wenzel's door is now correctly masked from the outside.
- At Toni's home when double clicking on her room from the upper level with the door open, but before the guillotine fell, Rufus is set correctly to the middle level now.
- The cut open hatch on the Organon cruiser now shows the exit pointer in a consistent direction.
- The bull no longer plays sound when leaving the site or going to a menu.
- Rufus is now reaching to Hannek with the take animation when he gives him the key of the truck.
- Since this frequently confused players, Rufus now always disassembles the blow pipe when trying to use it on Goal, not only when all people are distracted.
- The cabinet door's opening animation is now visible.
- When the cell bars are unlocked, switching from fire department to police mode actually sets the correct walk map now, so you can use the exit pole without a double click.
- The torch also plays its starting sound at the assembly hall now.
- When reentering the assembly hall or coming from a menu, the flames are no longer visible when the cabinet is closed.
- Gizmo's occupation swaps are now mirrored when needed, so he no longer looks the wrong way just for this short animations.
- The inventory handle is now unavailable while holding the stethoscope.
- There is no longer a red cross visible under Lotek after giving him the stethoscope.
- Gizmo and Lotek now continue their background conversation when coming from a menu.
- The door in the post office has sound now.
- "Next please!" in the town hall is now correctly triggered and stopped when coming from menus are loading a save game as well.
- The closed cellar door at Wenzel's home no longer clips through the ceiling.
- The secret passage under the control center is now correctly masked, even when entered with a double click.
- Rufus no longer holds the phosphor cotton candy away from the lamp when the guard is there.
- Rufus in disguise now walks in the area closer to the guard before he reacts.
- Goal has now a hotspot highlight in every scene.
- Rufus now walks to the table when inspecting Cletus' bag.
- Goal and Cletus arguing was missing from the dubbing friendly sample adaptions done in earlier betas.
- Trying to use items on the platypus at the ground will no longer behave as if the guards are present.
- When pulling the underwear, it no longer vanishes briefly during the "ouch".
- The inventory handle is now unavailable while holding the underwear.
- Timing at the ambush fixed.

more things formerly missing:

Spoiler

- Rufus no longer closes the cabinet automatically when setting it on fire, which enables an extra scene when trying to take the stethoscope at this point.
- Trying to use random items with the stethoscope triggers another comment in an alternating manner.
- You can play with the platypus by using items on it from the ground. Special comments will play on edible and drinkable items. Daedalic only fixed this exclusively in the 1.1.5 patch for the DVD version for some reason.

To upgrade your existing 4.7beta10, you need to rebuild the full version resources to get data1.vis and resources1.001. Everything else can be unchecked.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64