VOGONS


First post, by auron

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https://github.com/OldUnreal/UT2004Patches
https://github.com/OldUnreal/UT2004Patches/bl … ReleaseNotes.md

this is network compatible with 3369, so same kind of deal as with the ut99 patch. to install the client, out of the gate anything older than win7 and anything 32-bit is out, on a game that supports even 98se out of the box... it's also not hard to see the requirement moving to win10 if this will still be worked on in a couple of years. no doubt 3369 has some issues, and their ut99 patch removing the 100 FPS cap was a big deal, but IMO as with any of these patches it's only a matter of time until they will start fiddling with gameplay parameters, and/or feature creep sets in.

the game is offered for free as well, link to the installer: https://www.oldunreal.com/downloads/ut2004/fu … ame-installers/

Reply 1 of 6, by The Serpent Rider

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Windows 7+ and 64-bit CPUs only is a reasonable sacrifice.

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 2 of 6, by auron

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one question is about legacy mod support, because antitcc already doesn't work and requires a new version for this. so it might break a number of old mods that will also never be updated.

the other thing is hardware audio/eax, where i'm about 100% certain all of that will be ripped out in time and replaced with openal soft or something (it's already essentially broken in the stock 64-bit game).

Reply 3 of 6, by DracoNihil

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auron wrote on 2026-02-19, 22:11:

this is network compatible with 3369, so same kind of deal as with the ut99 patch.

I guess I'll find out if I try to join a server running this because I'm not interested in trying to install this when I already have the last official release of the Linux port installed and working.

auron wrote on 2026-02-20, 11:33:

the other thing is hardware audio/eax, where i'm about 100% certain all of that will be ripped out in time and replaced with openal soft or something (it's already essentially broken in the stock 64-bit game).

EAX is proprietary to Creative's Open AL, so don't expect miracles. Granted, I've been using Open AL Soft with the last official version of the Linux port and it handles things like dynamically changing audio pitch and attenuation but none of the actual environmental effects are implemented.

“I am the dragon without a name…”
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Reply 4 of 6, by auron

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DracoNihil wrote on 2026-02-20, 16:19:
auron wrote on 2026-02-19, 22:11:

this is network compatible with 3369, so same kind of deal as with the ut99 patch.

I guess I'll find out if I try to join a server running this because I'm not interested in trying to install this when I already have the last official release of the Linux port installed and working.

on ut99 you can stay on 436, join servers running the new patch and have the game running above 100 FPS. so it'll work fine here too, you just wont get any of the clientside only changes. for instance they have a new renderer and are doing some kind of new mirror effects now that i guess require installation of this patch.

DracoNihil wrote on 2026-02-20, 16:19:

EAX is proprietary to Creative's Open AL, so don't expect miracles. Granted, I've been using Open AL Soft with the last official version of the Linux port and it handles things like dynamically changing audio pitch and attenuation but none of the actual environmental effects are implemented.

that's a linux issue, on windows reverb actually works at least to some extent even on onboard audio with EAX3.0EMULATED/EAX4.0EMULATED caps present. again, 32-bit only, this is broken in the 64-bit .exe and the audio option won't say hardware audio EAX but just openal instead. it's why i'm curious if this might be broken already with the new patch, because it's 64-bit only now.

it's quite ironic by the way because an x-fi won't work with the stock game and require creative's patch with all the junk added to it to even get hardware audio working with the game at all.

Reply 5 of 6, by DracoNihil

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auron wrote on 2026-02-20, 17:30:

that's a linux issue, on windows reverb actually works at least to some extent even on onboard audio with EAX3.0EMULATED/EAX4.0EMULATED caps present. again, 32-bit only, this is broken in the 64-bit .exe and the audio option won't say hardware audio EAX but just openal instead. it's why i'm curious if this might be broken already with the new patch, because it's 64-bit only now.

it's quite ironic by the way because an x-fi won't work with the stock game and require creative's patch with all the junk added to it to even get hardware audio working with the game at all.

It's not just a "linux issue", like I said; the EAX features are part of Creative's proprietary OpenAL implementation. They're very anal about it.

Also 64-bit and Creative Sound Cards generally don't mix anyways, I've had terrible experiences with drivers on Windows 7 and some games even just flat out crashed on the Creative OpenAL but worked in OpenAL Soft.

“I am the dragon without a name…”
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Reply 6 of 6, by Joseph_Joestar

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DracoNihil wrote on 2026-02-21, 13:08:

Also 64-bit and Creative Sound Cards generally don't mix anyways, I've had terrible experiences with drivers on Windows 7 and some games even just flat out crashed on the Creative OpenAL but worked in OpenAL Soft.

Possibly a driver issue.

I recently tested a bunch of OpenAL games under Win10 LTSC x64 using an X-Fi Titanium with DanielK's drivers. All of them worked great, including UT2004. That was the retail version of the game, with all the official updates and Creative's EAX 5.0 patch added on top. I haven't tried the new fan patch from the OldUnreal folks.

My retro builds