Long post coming up...
I've played almost nothing but RPGs for the last 10 years or so, and I need a break. So I decided to play a bunch of FPS games. That's my second favorite genre, and I've always got classics like Doom and Blood installed. Anyway:
AMID EVIL
This is definitely my favorite of the modern "boomer shooters." It's got a really interesting look and feel, and some really excellent sound design (including a great dynamic soundtrack). I played through the separate "ray tracing" level and then restarted the game and got a few levels into it. Playing this game at high FPS with a freesync monitor is really something else, and I love how unique the weapons are.
Avowed
I really liked The Outer Worlds despite its awful dialogue, so I decided to finally get this one since it was on sale. The dialogue is pretty bad in this one, too (why can't modern game writers take anything seriously?), but so far I like this one. Combat feels pretty decent, and I like how you have companions fighting alongside you nearly right from the beginning. It's basically a modern Elder Scrolls game, but takes place in a bunch of a self-contained open maps instead of a single open world. Something is definitely off about the graphics in this game, though; people look like dolls, and environments have this weird unsaturated look that makes it difficult to actually understand what you're looking at in an instant.
Blood: Refreshed Supply
It sucks how much this thing costs (doubly so since you get no discount for owning the previous remaster). It also sucks that the developers were going on and on about getting access to the original source code, but instead of making a 100% accurate port from scratch, just took the previous remake and made some adjustments in reference to the source code. Whatever, I absolutely love Blood and this version plays a lot closer to the original than the last remaster. It also includes a couple of excellent fan-made expansions, and even a bunch of alpha and beta levels to play through. It's what the previous remaster should have been.
DOOM (2016)
This has been sitting in my library for many years, but I never liked it much. Until now. It's pretty good. During my previous attempt, it annoyed me that it didn't really play much like classic DOOM, so I thought I'd just blast through it as fast as possible. If you do that, you will not appreciate this. This time, I've been embracing the glory kill system and taking my time exploring, and now I really appreciate what this game is doing. The combat arenas are a total blast, and it's also a lot of fun to seek out armor and weapon upgrades.
System Shock
I've been slowly exploring the second level, Engineering. It's definitely much tougher than the first level, and it just reinforces how this game is less a shooter and more a stealth or survival horror game. I've got to mention this game's dynamic soundtrack. It's not as good as the best iMUSE stuff, but it's pretty good. The melody and instrumentation change based on the particular subarea of the level, but unfortunately do not change based on your current situation (combat vs. exploring for instance). Still, it's nice and sounds awesome on a Sound Canvas.
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Unrelated to actually playing games, I've been reading through scans of PC Gamer magazine, which was my magazine of choice back in the day. I've been reading every issue I can find, cover to cover, from the very start... and that includes the previous incarnation of the mag, PC Entertainment (which was great). I'm happy to say that the magazine has really held up. Even their previews are a lot of fun to read, and the reviews are excellent. You can tell that these writers actually played the games extensively, and could tell a good one from a bad one.
The absolutely best thing about this mag, though, is the columns, where you'd have a columnist writing about his or her area or genre of interest. This includes the legendary William Trotter, who was an expert in wargames and history in general, with a career going back to the multiformat Game Player's magazine in the 80s. This guy knew what he was writing about, and made wargames sound absolutely fascinating even to me, a guy who has zero interest in that genre. His articles were also often tiny history lessons.
One thing this mag was always weak on was RPGs, and this went back to PC Entertainment. None of their dedicated RPG columnists seemed to even like the genre, and instead wanted to play action games with RPG elements and, eventually, MMORPGs.