VOGONS


First post, by Lazar81

User metadata
Rank Member
Rank
Member

Hello. Recently I found the two patches, that make it possible to have mt32 and adlib sounds in monkey island 1&2. I searched for a similar patch for Indiana Jones and the Fate of Atlantis. Until now I haven't found anything. Does a patch exist for this game or is there another way to get both sound devices working?

Last edited by Lazar81 on 2026-03-26, 07:38. Edited 2 times in total.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 1 of 12, by bjwil1991

User metadata
Rank l33t
Rank
l33t

Are you talking about having music for the MT-32 and SFX or voice with the Adlib? I don't think that's remotely possible and in order to get the SFX and voices, you would need the Fate of Atlantis CD-ROM.

Discord: https://discord.gg/U5dJw7x
Systems from the Compaq Portable 1 to Ryzen 9 5950X
Twitch: https://twitch.tv/retropcuser

Reply 2 of 12, by Lazar81

User metadata
Rank Member
Rank
Member

No. I don't mean the talkie version. I just mean effects like the breaking glass when Indy first appears in the intro.. and so on... For now it is not possible to hear both Roland mt32 music and those effects. Monkey island has the same problem until a patch is applied.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 4 of 12, by dr.zeissler

User metadata
Rank l33t
Rank
l33t

The special versions for the powermac do not have fm and do not support mt32.
would be nice to know how they perform (missing effects/music or all FM/Adlib redone in SFX?)

Retro-Gamer 😀 ...on different machines

Reply 5 of 12, by Lazar81

User metadata
Rank Member
Rank
Member

I checked it in ScummVM. They managed it to playback everything - Roland sound as well as FM Effects.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 6 of 12, by Lazar81

User metadata
Rank Member
Rank
Member

It's embarrassing. But it seems that Fate of Atlantis works with Roland and FM sounds without a patch. I will tell more about later... But: obviously there is no need for a patch. 😐

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 7 of 12, by bjwil1991

User metadata
Rank l33t
Rank
l33t

The command would be atlantis s r or something thereof. I completely forgot about that and it would've helped if I opened the batch file to see what the command is.

Discord: https://discord.gg/U5dJw7x
Systems from the Compaq Portable 1 to Ryzen 9 5950X
Twitch: https://twitch.tv/retropcuser

Reply 8 of 12, by Lazar81

User metadata
Rank Member
Rank
Member

Ya... These are possible parameters. But I realized that these parameters aren't necessary. I started the game by just typing in ATLANTIS. All available devices are activated.
I must say I just listened carefully enough. First I thought it is the fix I recently used for my Soundblaster 16. But it seems it just was my inattention. Whateva. There are a few settings to do. Effects are too silent compared to Music. Will have a look at that later.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 9 of 12, by Lazar81

User metadata
Rank Member
Rank
Member

Hello everyone.

Sorry for waking up that old one..
The years have passed by and I left retro gaming terrain for quite a while. Means I as well didn't follow this Indiana Jones sound setting topic.

But now I wanna make a new attempt and at first I have to admit that I didn't listen that carefully the first time. Unfortunately for both (Floppy and Talkie version) I still can't achieve mixed sound mode - mt32 music and adlib sound effects. Don't know why I thought I got it.. 🤷
However I heard of a way to get both working with the GOG version of Fate of Atlantis via ScummVM. Can someone confirm this?

@bjwil1991 - the command you suggested works but it always seem to make use of the last input (e.g. typing in s r gives Roland only, r s gives Soundblaster only). The native game engine isn't able to support both at the same time.

So back to scratch.. I will give this GOG version a try. But if anyone else has a solution for the floppy or CD versions - I'm all ears.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 10 of 12, by jh80

User metadata
Rank Newbie
Rank
Newbie
Lazar81 wrote on Yesterday, 07:32:

The native game engine isn't able to support both at the same time.

Not sure why you're concluding this. On the CD-ROM version, I can definitely use both MT32 for music and SB for sound/voices. You don't even have to use the "r s" options at the prompt. There is a configuration utility in the root directory of the CD (just type "atlantis" to run it) and it allows setting different devices for both music and sound effects.

The problem you're having might be limited to the floppy disk version. (see the note for the game here: https://www.vogonswiki.com/index.php/List_of_ … _computer_games )

You should provide more info on your setup. This game can be picky with CPU speed and mouse driver, as I recall.

Reply 11 of 12, by Lazar81

User metadata
Rank Member
Rank
Member
jh80 wrote on Today, 04:26:
Not sure why you're concluding this. On the CD-ROM version, I can definitely use both MT32 for music and SB for sound/voices. Yo […]
Show full quote
Lazar81 wrote on Yesterday, 07:32:

The native game engine isn't able to support both at the same time.

Not sure why you're concluding this. On the CD-ROM version, I can definitely use both MT32 for music and SB for sound/voices. You don't even have to use the "r s" options at the prompt. There is a configuration utility in the root directory of the CD (just type "atlantis" to run it) and it allows setting different devices for both music and sound effects.

The problem you're having might be limited to the floppy disk version. (see the note for the game here: https://www.vogonswiki.com/index.php/List_of_ … _computer_games )

You should provide more info on your setup. This game can be picky with CPU speed and mouse driver, as I recall.

On the CD/Talkie version of Indiana Jones and the Fate of Atlantis you do get MT-32 music alongside digital audio (speech and some effects via MONSTER.SOU).
However, not all effects are part of the digital stream. Some sound events (e.g. pushing/pulling crates in the New York backyard) are generated via the MIDI device. This can be verified by using different soundfonts/MT-32 emulation, which alters those effects accordingly. This is part of the sound overhaul for this version of the game.
So while the game uses both MIDI and digital audio, it does not provide the original Sound Blaster effects independently alongside MT-32 music. Those are only available when SB is selected as the sole sound device.

But don't take my word for granted. Try for yourself.

Ryzen 9 5900X - ASUS ROG Crosshair VIII Dark Hero - 32GB RAM - Nvidia GeForce GTX 1080 Ti

Reply 12 of 12, by jh80

User metadata
Rank Newbie
Rank
Newbie
Lazar81 wrote on Today, 07:44:
On the CD/Talkie version of Indiana Jones and the Fate of Atlantis you do get MT-32 music alongside digital audio (speech and so […]
Show full quote

On the CD/Talkie version of Indiana Jones and the Fate of Atlantis you do get MT-32 music alongside digital audio (speech and some effects via MONSTER.SOU).
However, not all effects are part of the digital stream. Some sound events (e.g. pushing/pulling crates in the New York backyard) are generated via the MIDI device. This can be verified by using different soundfonts/MT-32 emulation, which alters those effects accordingly. This is part of the sound overhaul for this version of the game.
So while the game uses both MIDI and digital audio, it does not provide the original Sound Blaster effects independently alongside MT-32 music. Those are only available when SB is selected as the sole sound device.

But don't take my word for granted. Try for yourself.

I think I see what you mean. So you're not talking about digital effects like the crashing glass at the beginning, which do play fine with the CD version alongside the MT32. You specifically want 1) FM sound effects via SB, 2) Digital sound effects / voice via SB, and 3) Music via MT32.

How prevalent are the sound effects generated via FM? I'll have to check out the crate scene, but is there anything else that comes to mind?